I created a new Mace.
I created a new Magic Shield. I also realized today that I had screwed up one of my Artifact cards. When I transcribed my Artifact card for the shortsword "Haymadriel", I specified that anyone could use it. I then said non-proficiency characters could not use it, directly contradicting what I had just said. This restriction has been removed.
I created a new Mace.
I created a new Suit of Body Armor. Happy 2026 Everyone!!
I've been busy today. I added some new Christmas-Themed Artifacts for your Holiday HeroQuest Games!! Enjoy!!
I created a new broadsword.
I am sorry I have been so quiet as of late. I know that there are at least a few of you out there who are waiting on my new quest book to drop, and I have to tell you that I've been way busier than I expected to be. I'm still only about 30% done. It's gonna be a while yet, but I'll try to keep you guys in the loop.
I created a new magic bow.
I created a new magic wand, and I reformatted one of the old artifact cards I had that didn't fit my new format.
Okay, so I have some really good news, and some news that's... well, maybe good, maybe bad... and I'm going to start with that.
I am still working on the map book. It is going to be 14 maps, and I just finished hand-drawing #9. Once I get done hand-drawing them I will have to make them digital and put them together into a quest book, so I have a long way in front of me still, but I wanted you guys to know where I was.
But now to the FUN STUFF.
I have put up some Halloween Themed Artifacts!! In case it isn't obvious enough from the change of the background from the main page, I love spooky season, and I put up some fun Artifacts for you guys for your Halloween games. I hope you enjoy them!!
I created three new Magic Rings.
I created a new polearm.
I created a new pair of boots. I am still working on that Quest Book. It is taking me WAY longer than I hoped or expected it would. At this point I really feel like I'll be lucky to have it done by Christmas... but I am still working on it.
I have updated the polearm artifacts. They are two-handed weapons and cannot be used with shields. I have updated all of the Artifact cards to reflect this.
I have updated how Fate Points work. Now you can only use Fate Points on your own character. The exception to this rule is the Chronomancer. The Chronomancer can spend their Fate Points on any roll they want, at any time.
I am getting rid of the "Pick-up" rule for the Human Druid and the Elven Druid where they have to roll a D6 to see if they can pick-up their familiar. I've never enforced that rule, and I decided it was a dumb rule, so I got rid of it.
I also fixed two of the Chronomancy Spells. Fortune's Favor lacked a duration. That has been fixed. Slow said "attack dice" twice, where the 2nd instance was supposed to say, "defend dice". That's been fixed.
So I recently had a player looking at the Lancer, and I realized that I didn't have a single magical polearm for them to use should they choose that character. So I decided to fix that. I may make a few more just for good measure, but in the meantime I put one more polearm artifact up.
Okay, I was actually busy today. First off, I edited two of the Human marshall characters that were overpowered, the Scout and the Lancer. The Lancer's auto-kill and the Scout's automatic free turn were both too powerful. I have put a recharge on both abilities and rephrased them to clarify how the abilities work.
I also created three new polearms.
I am still working on those quest books. I updated the magical tomes. I forgot to specify that the spells in a tome can only be learned ONCE, so instead of modifying EVERY item card, I just put the rule at the top of the page.
Nothing big. I just updated a few icons on my Greenskin monsters.
So I added a new monster today. This is actually a monster I had in my master list that somehow never made it up to the website. I don't know why. I thought it was up. I just missed it somehow. I had the image uploaded. I had the icon uploaded. It just somehow never made it on the website. It's the bear from the Barbarian quest pack. I have both the original and the upgrade. You can find it here.
I am also still working on that quest pack. I'm about 50% done. My goal is to have it up by the end of September. I'll try and keep you updated.
As promised, the Necromancy Spells have been updated.
Okay, so there are two big things I need to let you know. First off, I've returned to my spell edits. I just updated the Chaos Spells, and I should have the Necromancy spells updated in the next day or so. I'm 97% done with them. You will see several edits, and a few new ones. So you can look for the Necromancy spells to MAYBE be posted by tomorrow... no promises. I'll get them up soon.
The next thing I want to talk to is my content output. Over the last year or so I have been really pumping out the new content, and I'm starting to burn out. I'm starting to notice that more and more of my stuff is becoming either overpowered, repetitive, or just plain unnecessary. I've had several things I was going to post, then I realized there was another artifact that did almost the exact same thing. I'm really struggling to find new and novel ways to approach new content. Now, this doesn't mean I'm going to stop producing more stuff, but it does mean that my focus is shifting. Specifically it's shifting off of Artifacts and spells. I've decided that I'm going to be making some new Campaign books.
GREAT, I can already hear you saying. Why is that bad? Well, it's not bad, it's just more time consuming. I've got some great new ideas for the games. I already know what the plotlines are going to be. I have the story beats already worked out, and I know exactly HOW I am going to do the books. I just have to do them — and that's going to take time. I will try to put up some new stuff from time to time, just to let you guys know that I'm still around, but I estimate that these books are probably going to take me at least two to three months to produce, so the frequency of updates is going to decrease a lot. I am also considering doing each book twice. Doing one book that can be done with the basic game, and one book that needs extra minis and uses monsters from my bestiary. We'll see. It will depend on how complex that turns out to be — ESPECIALLY given that my access to playtesters is going to be limited.
ACTUALLY — that's a GREAT idea. If anyone is interested in being a playtester for me, please email me. My address is hotsaucejon(at)gmail(dot)com. I promise a nice little gift to anyone who is willing to get a group together and playtest the modules for me. It won't be much, but I promise it will be nice. I might order you some custom HQ dice or some nice printed artifact cards of the artifacts from my site. We'll figure something out. This is first come first serve, though. I won't need more than maybe two groups, so if you're interested, email me soon! Please use the phrase "HQ Playtester" in your subject line.
That's about it. Look for those Necromancy spells. They'll be posted sometime in the next few days. Until then, Good Luck and Happy Questing!!
There is very little to report today. I've hit a rut. I'm starting to run out of stuff to add. At any rate, all I did today was update some monster icons — and truth be known, I didn't even do that. I thought about not even telling you guys, but for those who check this site often, I didn't want to look like I had gone completely idle. The new icons did not change. However, they are higher resolution than the ones I had on my site. I found the original images I had gotten the icons from. You can find them here, if you're interested: Undead — Chaos Forces & Drow — Giants
I added a new Rune. I also added an additional Link to the Advanced Armory page.
Which is something I want to address real quick. I state on the links page that I have spent money on Axian Spice and Advanced Armory. Neither one of these people are paying me to say this nice stuff about them. When I say I spent my own money on these guys, I mean it. I bought everything Axian Spice has released in English, and I have purchased several card decks from the Advanced Armory. These guys really do some incredible work, and they get my highest possible recommendation. I really do highly advise you pick some of their stuff up and add it to your game. It's well worth the money.
This has been a LONG time coming. I finally got around to updating my Links page. I've got a lot of new links on there. Specifically I would point out Axianspice. He's got some custom material that's 100% worth the money. I bought several of his items, and I have thoroughly enjoyed them!! Tell him I sent you!
And no, he's not paying me for this endorsement.
By the by, if any of you know of any really good HeroQuest sites out there that I have missed, feel free to drop me an email at hotsaucejon (at) gmail (dot) com. Make sure you use the subject line "HeroQuest Link". I get a LOT of junkmail and I ignore 75% of the emails I receive.
I added a new Rune.
Okay, so for the first time in a while, I have removed something from my website. I have removed the Kunzite stone from my Jeweler's Store. I like what the stone did, but I did not like that it did the same thing on both weapons and armor, and I could not figure out a similar enough ability to differentiate what happened if you put it in a weapon instead of armor. HOWEVER, once you make it a Runestone instead of a gem, all of those problems go away. So I now have a new Rune, but it does exactly what the Kunzite gem used to do, only now it's in a Runestone format and it makes more sense mechanically.
At least, I think so.
I added a new Rune.
Okay, I did two things today. I uploaded a new Magic Ring, and I rearranged my Artifacts.
Basically, I don't like clutter, and when pages start to get too long I tend to break them up. The Flutes and the Lutes can now be found on the same tab, the Musical Instruments. I then separated out the Runestones and the Magic Gems. The Runes can now be found here and the Gems can be found here.
I added two more Runestones.
I added two more Runestones.
I overhauled my Gemstone Page. I created a brand new category of item, the "Runestone". These things are put into weapon or armor sockets. I am also currently in the process of editing my Chaos and Necromancy spells. Hopefully I'll get them up soon.
I added some new magic boomerangs. I also reorganized the house rules page because I kept getting people asking me how to use the more powerful spells — or in other words, how to level up a spellcaster. I wanted to put that house rule front and center so that people would see it.
I created some new Magic Lamps. Now there is a lamp for each one of the elemental Djinn.
I added a new magic shield.
Put up another new set of gauntlets.
Put up a new set of gauntlets.
I am back from vacation! The family and I went to Ireland and it was amazing.
I put up a new magic lute.
I created a new Magic Robe.
Also, for what it's worth, I am going to be busy over the next few days. The next thing you see from me probably won't be until June.
As promised, all the edits are now live. All the Arcane Hero Magic has been edited, and new spells have been published. You will find the Elemental Spells have been updated, the Faerie Spells have been updated, the Temporal Spells have been updated, and the Bard Songs have been updated. I hope you all get some enjoyment out of this. I worked really hard on it.
Oh, and I also created a new helmet... just for the heck of it.
Good News/Bad News: First the Bad News: I don't have my spell edits up yet. I'm sorry. The work is 98.5% done. I just have one wrinkle I need to iron out, but that is almost done. It was just something that, unfortunately, was out of my control.
GOOD NEWS: The spell edits WILL go up tomorrow — Memorial Day — the 26th! That's a PROMISE. I am sorry I made you all wait so long.
Also, I posted a new magic shield.
Okay, so here is the good news. The project is DONE. All the spells are edited and ready to put up on the website. All I have to do now is all the html coding to make 'em all look purdy. I might get that done today, and if I do I will put up a second update, but I don't see it happening. As I said yesterday, today is going to be a busy day for me. However, I did want you guys to know that the hard work is done.
In the mean time, enjoy this new magic shield that I created for you. Happy Questing!!
The Temporal Spells are done, and I'm starting on the Bard Spells. I might actually finish tomorrow, but I doubt it. I have a lot to do tomorrow. My current goal is to have all this work done by Friday. This has been one heck of a project.
Oh, and I have one more pair of shoes.
Okay, so I have completed the Elemental Resistances table for all the new Elemental Spells I have created (and there is somewhere in the area of 16 new Elemental Spells — at least one per Element per Level), so that means that I am 100% done with all the Elemental Magic. I have moved on to the Faerie Magic. I am currently working concurrently on the Level 4 and Level 5 Spells. I have got them all balanced, I just need to add some flavor text and get them up on the web page. I hope to have this done by tonight so that I can work on the Temporal Spells tomorrow. I can see the light at the end of the tunnel!!
And also I posted a new shoe.
Update 1: Ya know, when I started this page I was a sophomore at the University of Georgia (Go Dawgs!). Now I am married with teenaged children. I tell you all of that because I haven't gotten much done today. I'm still working on the Elemental Spells, and this is a busy time with kids off at school and graduations and such. I'm really hard set at trying my best to get phase 1 done by the first of June, as my family and I are leaving for an overseas vacation. Regardless, I did at least put you up a new pair of boots.
Update 2: Well, I mean, technically it's still the 19th in California... whatever. I am finished with the Elemental spells, but I still have to modify the Elemental Resistances. My intention is to post all the spell edits in one big content dump, and I still have to finish the Faerie Spells, the Temporal spells and the Bard spells. But I will keep you guys apprised of my progress.
I just got done with the 4th Level Elemental spells, and I've started on the Level 5 Elemental spells, since there are so few of them. I'll probably try and start on the higher level Faerie spells as well. Still working. I've got several pairs of shoes that I'll be passing out a few at a time, just to show you guys that I'm still doing things and stuff.
Update 1: I just got done with the level 3 Faerie Spells. I have the Level 3 Temporal & Bardic spells to go, as I finished the level 3 Elementals yesterday, then I'll probably work on the level 4 and 5 spells at the same time, as there are so few of them. As for the website today, I put up a new pair of boots.
Update 2: This is what I get for posting before I got done for the day. I was updating the document with all my Faerie spells in it, and I realized that one of the updates put the spell damage in a three space cone. I have the rules published for what a 2 space cone looks like. That's what Dragon Fire does. I did not, however, have what a three space cone would look like. So I updated my house rules to reflect this new ability.
I am still working, but I wanted you to know I haven't forgotten about you. I shifted gears with my spell edits. I am currently working from level to level across schools. What I mean by that is that I have completed ALL of the Level 1 Hero Spells. This includes Elemental Magic, Chronomancy, Bardic Magic, and Faerie Magic. I have also completed all the level 2 spells. I am currently working on the level 3 spells. My goal in this is to make sure that not only do the spells balance each other inside their various schools, but the Faerie Magic school balances with the Elemental Magic which balances with Chronomancy.
But, just to make sure you guys don't think I have forgotten about you, I have some new Artifacts designed specially for the Bard. I hope you all enjoy!!
I'm mostly putting this update up to just let you guys see what this process is looking like. You will notice that every single spell except one has the "updated" gif next to it. This is going to be a HUGE overhaul. 90% of the spells are being edited. A lot of them have not been mechanically changed, they have just been edited to clarify how they work. Either way, this is a big job, but I'm going as fast as I can!! (By the way, for you special people who actually check these updates, if you squint you'll see there is a new Level 2 Chronomancy spell in that image. That's a sneak peak for my fans!)
I put a small update on the Chronomancer. Some of the Chronomancer's spells (and the Time Mage's as well) can be cast as "Immediate Reaction" spells. These spells can be cast at any time, as long as the Chronomancer has the manna to cast them. These are listed in the Temporal Spells. I also edited the Feat scores on some of the Human Characters. Why the Rogue had a higher Feat of Strength than Feat of Dexterity didn't make any sense at all.
Okay, so first off I put up a new Magic Ring, but the ring was just an excuse to get you here to make an announcement. I have gotten some help with my spell balancing project and I am SUPER excited about it. Not only is it helping me to make sure all my spells are balanced, but I'm also going to be adding a BUNCH of new spells as well. I don't know when this is going to drop, but it will be soon. I am thinking maybe a week, maybe a week and a half? I would say worst case scenario this will drop around the beginning of June. It's really just going to depend. I will be doing it in three phases. Phase one will be the Elemental Spells, the Faerie Spells, the Chronomancy Spells, and the Bard Spells. Phase two will be the Chaos Spells and the Necromancy Spells. The last thing I'm going to tackle will be trying to balance out the Clerical Characters. I want phase one done — worst case scenario — by the first of June, hopefully sooner. So if this page goes quiet and you don't see me posting for a while, that's why. I may try to drop a random artifact every so often just to show I'm still alive.
Also, if this works out really well I may go into seeing if I can't apply some of the same logic to the Heroes and monsters, but that's a whole 'nother problem and I'm not even going to address that right now. Not making promises I can't keep.
First off, YEA! I got the Bard Done!!!
Now, it wasn't actually, specifically, the Bard Character I was working on. What I've been working on is their spell book. Or, rather, their "Song Book". The first thing you're going to notice is that the Bard now has two "schools" of magic: Charm and Sonic. The "Charm" spells are those that don't necessarily do direct damage, but instead affect the mind. The "Sonic" spells, by contrast, do direct damage using sound waves.
The second thing you're going to notice is that there are MORE spells. I have created several new spells. Also, a few of the spells have been updated, and a few of the spells have had their levels changed, making them either more or less powerful.
I have also created a brand new magic hat specifically for the Bard that works with the new magical colleges. And lastly I added a new entry in my house rules for spells that do damage in "cones", and I updated one of the magical amulets.
I created a bunch of magical amulets.
I am still working on my Bard. I'm hoping I'll have it done by the end of the week. I'm doing a pretty big overhaul, so it may take me a little time. I think you all will like what I've done once I finish.
I put up a few new Magic Rings.
I have a whole bunch of new content on the way. The big thing is I'm reworking the Bard. Some of the spells are broken, so I'm going to overhaul that character. But I probably won't get to it for a few days. Still, that's on the docket very soon. As for today, I made a new Magic Staff.
I put up some new Magical Cloaks.
Okay, so, as promised, I have overhauled the Unicorn. I did a slight modification on their description and abilities, but nothing major. However, in looking at the Unicorn's abilities, I made a pretty significant decision. The Pure spell has been moved. It was previously an Elemental Water spell. I have decided to change it to a Faerie Spell. I also lowered it to a level 1 spell.
The next thing I did was tackle the Marketplace, and specifically the Blacksmith's Shop. I have subdivided it into three separate vendors: the Weaponsmith, the Armorsmith, and the Farrier. The Farrier's tab is where you will find all of the updates I have made for the Unicorn.
And Lastly, to go with the Farrier and all the new equipment available for the Unicorn, I have updated the Horsey Artifacts. There are three significant changes: a new artifact, a spelling correction on the Faerie Shamfron, and several artifacts have been both empowered and nerfed — lower magical power, but much higher Attack and Defend dice.
Okay, so before I tell you what I did today, I'm going to tell you to check back tomorrow. I am doing a pretty big overhaul of everything Unicorn. So if any of you play my Unicorn character, you're going to want to see what I've done. As for today, I put up several more new magic hats.
I created a new Magic Ring and some new magic hats.
I created a new Magic Ring.
I created a new Armband and a new magic Gemstone.
I created a new magic boomerang.
I created a new Wind Spell.
I created a new magic axe.
Everything I did today was purely aesthetic. I altered some images I wasn't happy with (namely the magic cards) and changed some backgrounds. Nothing important, but I think it makes the site look nicer.
I am sorry I haven't posted very much lately. I haven't been playing very much lately. I did put up a new Magic Ring today. I am still planning on editing my spells to adjust them for power, but I haven't gotten to it yet. It's a work in progress.
Nothing much today. I'm still working on balancing some of my magic, but I haven't gotten much work done on that. The main thing I did was put the correct banner on my Battle Axes page. Originally if you clicked on it, it loaded the "Battle Hammers" banner. I discovered that today and fixed it.
I am currently working on editing some of my spells. I started on the Elemental Spells. However, I'm going to be editing most of the spell types. This is mostly to balance the damage the spells do. I have determined that many of my spells are not balanced, and I'm attempting to fix that.
I'm an idiot. When I re-did the Dragonlord book, I forgot to add in the Artifacts. So, rather than updating the PDF again, I chose instead to upload a 2nd pdf with the Artifacts in it. You can find those Artifacts here.
All Updates completed!! I also created a new arrow.
To Do list: Update Alchemist Store · Update Temporal Spells · Convert Monster Icons · Update Artifact page · Update DragonLord Quest Book
The Artifacts are done!!
No, I haven't gotten the Miscellaneous Artifacts done yet. That's still in progress. What I DID do was do some updates to my monsters. Essentially I messed around today with the Wind Elementals. I recently got tired of using the same figurine to represent the "Genie" and its more powerful counterpart, the "Djinn", and went out and bought a new genie miniature. She's a two-space oval based monster, but she's more powerful, so it makes sense that she's bigger. I also added a new medium regular Air Elemental.
The other thing I did today was modify the blacksmith. Specifically I reduced the number of sockets an item could have. We've been using the socket system for several months now and we have figured out that three sockets creates broken items. Three is way too powerful. So I nerfed it.
Today I got the Armor done. I don't expect to finish the page until this weekend, as I have a pretty full schedule over the next few days, but it will be finished soon.
So, again, this is not a Live link yet. It's not finished. If you click on any of the "Misc" stuff, all you're going to find is broken links. I'm just putting it up here to let you guys see my progress. Artifact Cards
Okay, so I am about to post a link that is NOT LIVE. I have been working on the Artifacts to get them all updated, and I am NOT done yet, but I wanted to show you guys my progress. I am done with the weapons. So, fair warning, if you click on anything other than a weapon, you're going to find a broken link. But for my followers, I wanted to give you guys a preview.
So if you would like to see what I've been working on, you can click here: Artifact Cards
Update 2 — It's rare that I put up TWO Updates in the same day, but the Monsters are DONE. I have one new "Magic Beast", the griffon, and I also have two new Dragons. Y'all be safe out there!
Update 1 — Okay, so I am 90% done with my Monsters. I have updated all the existing monsters and icons. You'll see that they now have size listings on ALL the appropriate icons. The reason why I say I am 90% is that I have several new monsters I am about to add. You will see those (hopefully) tomorrow.
I am still working on my "To Do" List, but I did make one minor update I wanted to post. I have made it so Wind spells clear the cloud from the Plague Bearer Zombie. You can see that modification here.
Updated Temporal Spells.
Updated Alchemist Store.
Okay, so I lied. I didn't do what I said I was going to do. Or, rather, I'm still working on the whole "two space icon/monster thing."
What I HAVE been doing instead is working on my Artifacts. Straight up, there is too much to explain everything I've done. I won't be using my usual "Updated" tag. I'm sorry about that, but if you have downloaded an Artifact from me in the past, make sure you double check it to see if I've modified it.
The really COOL part of all of this is now all my Artifacts have CARDS!! Now, as I am posting this, this is still a work in progress. I will be dismantling my Artifact pages slowly over the next couple of weeks and rebuilding them using my new edits and new Artifact cards. In the meantime, in order to see everything, including all the new Artifacts and all the changes, you'll have to go to my Artifacts page and download the pdfs.
One of the changes I have made is that I have moved several of my potions out of the Artifacts tab and into the Alchemist store. Lastly, I now have some players playtesting some of my content, and we have decided that the Chronomancer is pooched bad. The spell list is way out of whack, and I'm going to be adjusting that.
This is just a note to tell everyone what I am going to be doing over the next month or so. I am going to be editing the DragonLord scenario that I have posted. The problem has to do with my dragons. Depending on your perspective the dragons can fit on one or two tiles. I have been having this discussion with my players and they much prefer the 2 space option. So I am reworking the dragons, the DragonLord scenario, and the dragon icons to make them all 2 space icons. You can see what I'm starting to do here.
I expect this to take me until mid-June, so look for another update from me around then.
I've actually been working on this update for a few days, but I wanted to post it all at once.
I created a new Faerie Spell.
I did some heavy modification of the Dragons' breath weapons. Honestly I did not think that they were powerful enough to warrant coming from a Dragon.
And now for the BIG one. I have overhauled the Druid's Familiars. Not only have I adjusted several of the existing familiars, I have created a whole new class for the upper level Druids, as well as "paths" to go along with them. I hope you all enjoy.
I have created some new Elemental Monsters. I recently got in a big box of miniatures, and I've been slowly adding them into my HeroQuest game. There are new Monsters in each Element. Some of them also have some neat new abilities, especially the Greater Water Elemental. You can see them here.
I created two new Water spells and a new Air spell. See those here.
Okay, so I did add some stuff today, but today was largely editing. I have been playing with an Elemental Mage in my group and we've been talking a lot about Elemental Magical Resistance, and I have decided to codify how different Elemental Magic allows for both resistance and vulnerability, and I have included both Special Weapons and Chaos Magic in the same vulnerability category. You're going to see the majority of those changes here. I have also edited a few of the Elemental Spells, as well as adding two new Water Spells. Lastly I have edited a few of the Chaos Spells to bring them in line with all the new changes.
Also, as it is currently Christmas Eve, I hope everyone out there has a Wonderful Holiday Season!!
I have been really super productive over the last few months. Today I published two new Faerie Spells, as well as four new pieces of Artifact Armor.
Not much today, but I did create two new bows.
Update 2: Okay, so I did actually do a significant amount of editing today, but I did not actually change much. I edited my Gnome characters, changing some from "Non-proficiency" characters to "Light Proficiency". I also modified the Blacksmith, so that the changes all made sense across the board.
So today I did some editing on my Chronomancy Spells. The first thing I did was to re-arrange them into alphabetical order. I then did some structural editing of the page. These are textual/structural changes that I will eventually add to all of my schools of magic.
But the important thing I did is I added some brand new spells. So go take a look!
Well, THAT didn't take long. I knew I would find a mistake somewhere. Okay, so one of my goals in this was to make the Gargoyle scary again — and since I recently got a new Gargoyle miniature, I decided to give IT the original Gargoyle stats and upgrade the original.
And, of course since I have the new game and the new Gargoyle, that gave me the chance to make it truly dangerous. So you can see the updates here.
Okay, so I'm 90% certain that ALL of the updates are finished. The content is all up and working. All the new formatting and imaging is working correctly. I THINK I'm done.
I made my Race selection page look more purdy, as well as my Human characters page. I added images to my Marketplace. Lastly I added images to my Wizard's Tower and my Spell Colleges.
Again... I THINK I am finished... so now it will be another 5 years before I'll post another update. I'm joking. I hope.
I actually think I messed up more stuff than I fixed today. I worked on the site all day and I don't feel like I have much to show for it, other than some pages that are wrecked. I'm really sorry. I promise I'll get it all straightened out in a few days. Just bare with me, please.
UPDATE: Okay, I'm 90% certain I'm done. There are some pages that I am going to be adding pictures to, but the CONTENT is done. I'm sure that I've missed SOMETHING but right now I can't remember what. In the meantime, the Deep Ones, Magical Beasts and Nature Spirits are finished.
Five Tabs down, one to go!! I just finished with my Giants and Elementals. There are SEVERAL new monsters in here, but almost all of them will be monsters that HeroQuest fans are going to recognize. I also updated a few images, with new images for the Lizardman Archer and the Lizardman Temple Guard.
Okay, so today I added a Completely new TYPE of magic item to the game. The downside is that you have to be using my magic system in order to really use them. They are magical books! You can find them HERE!!
And before you ask, no, I'm not finished with my site edits. That's still going to take a few more days.
An update to my Monster page... slowly but surely. I got another category done. The Chaos Forces & Drow are finished, and there is some new and updated material in there. First off, the Drow were updated and now have dedicated minis. Also, I've added a new bigger badder gargoyle, so the two are now labeled "Lesser" and "Greater". I have also added a Chaos Champion.
I am going to be super busy over the next few days. I might get the Giants, Trollkin and Elementals done before this weekend. I'm not promising anything. I'm also going to keep updating the aesthetics of the site, adding more pictures and trying to make things more pleasant on the eyes.
YEA!! The Undead Monsters and the scaly reptiles are finished. There's even a new Mummy and a new dragon in there! And now they're all organized!!
I'm sure that you also noticed that I rearranged my Launch page. It all still works pretty much the same way, I just added some flare.
I am exhausted. It's past midnight as I'm posting this, which means it's technically the 17th, but I'm not counting this one.
My Monster page is a freaking MESS, and I am Super sorry. I am right in the middle of an overhaul and I will let you guys know when it's finished, but right now it's looking like it may be SEVERAL days before I finish with it.
Good news, though, the Greenskins ARE finished, and I have a brand new type of monster. The second source of inspiration came from "The Frozen Horror" campaign. I took the Ice Gremlin monster and ran with it, making it slightly more powerful and giving it some elemental magic. I also created Gremlins for the other elements. This monster has been a HIT at my table. You know you've made a good monster when your players specifically target that monster FIRST.
HOLY SMOKES HAVE I BEEN BUSY. Okay, so I spent part of my day creating images for lots of my inventory stuff. I updated my alchemist, and I created two brand new merchants, a jewel smith and a fletcher. I moved all my magic arrows over to the fletcher and at that point I realized the page was starting to get WAY too long and too disorganized. So I tore the entire page down and rebuilt it, moving every merchant onto his own page. You can access all of this via my landing page, or visit them directly: Alchemist, Blacksmith, Fletcher, Jeweler, General Store.
Update 2 — I just got my Chaos Spells updated. All the new spells are from the Elf Quest pack and the Barbarian Quest pack. So it's not new content per say, but it's new to the website.
I added all kinds of content to my Armory page. The Blacksmith can now socket items. There is an entirely new merchant on here, the Jeweler. Also, the Alchemy shop has a LOT of new merchandise. Plus, I added a whole bunch of new images so the page looks prettier!!
I have added a Chronomancy spell and a whole GOB of new Faerie Spells.
I suspect that some of you all have been expecting me to post more updates, especially since the new version of HeroQuest came out, and for that I apologize. Honestly, I've just been enjoying the new interest in the game and I've been doing a LOT of playing the game recently, but never fear, I have a BUNCH of new material coming down the pipe.
As for what I have up now: I have some new Bard Spells. Those of you who are playing the new Bard character I hope you'll enjoy them. I also edited one of my existing spells. The equivalent Wizard spells heal four points. I figured it was only fair that the Bard Song healed four points as well.
But seriously, folks! Stick around. I have a TON of new content on the way!!
Nothing big today. I went through and rephrased one of my Temporal Spells, "Stop Time".
Well, it's been a while, but I'm back. I've said in the past that most of my monsters are driven by minis. In other words, if I have a mini for the monster, I am inclined to make stat blocks for it. Well, I've just gotten a MASSIVE AMOUNT of new minis, so over the next week or so I'm going to be adding a BUNCH of new monsters, so stay tuned.
What I added today was some new Undead monsters — new Skeletons and new Zombies. I also updated the image that shows the minis I use for said monsters. One of the new Zombies, the Plague Bearer, also has a new ability that's on the monster ability page. I also made a modification to one of the Zombie abilities, the Touch of Leprosy curse. I thought it was kinda cruel to make the curse only curable by a Clerical character, considering that every single party might not have one of these characters in the party.
Well, in case you didn't notice, I am now on host number THREE. This site started on Geocities, but they crashed and burned. And now Webs.com has been bought out by Vistaprint and their free web service has been cancelled. So I'm here now. If you haven't updated your favorites yet, make sure you do so!
Well first off there is a new link on my front page for the new version of HeroQuest that's being released by Hasbro. If you haven't backed it yet, you need to! Go check it out HERE!!
I also got lucky enough to have someone play test a character I created a long time ago that no one had ever played, my Chronomancer. That being said I learned that one of the spells is BROKEN: Haste. I have modified the spell to make it less broken. You can see the changes here.
Nothing big. I just fixed some broken links and wanted everyone to know that I was still alive.
HAPPY ANNIVERSARY TO ME!! The prize for the best submission has been decided. Congratulations to Yegor Sadoshenko, who gets a free HeroQuest Dice Bag. Yegor actually sent me several different things, but I chose two of his monsters, the Lizard Man Archer and the Lizard Man Temple Guard. You can see those on my monsters page! Thanks to everyone who entered, and I'm sorry I only have one bag to give out. Thanks for making this a great 20 years, and here's hoping I'm around to celebrate 40.
For those of you who did not notice, this year is my web site's 20th Anniversary, and I'm running a contest! I'm giving away a free HQ Dice bag. For details, you can click on the banner on the front page, or click here to go to the contest page.
I have updated my scenarios page again. I now have both the DragonLord quest pack and a stand-alone quest called "The Tombs of Draglamoor" which offers some really interesting play. If your Heroes choose to do so, they can actually ALLY themselves with the Orcs for this mission.
I also did just a touch of housekeeping. I rephrased the wording on the Ring of Phantom Form. The original wording was a little confusing, so I cleaned it up. I hope to get some more quests up as things go on! Keep on Questing!!
For the LONGEST time I've been meaning to get this quest book uploaded to my web site... and I've finally done it. I would invite any and all of my HeroQuest fans out there to check it out here!! You WILL need some additional figurines to play it, including 8 Dragons and at least three Lizard Men.
I also did a tiny bit of housekeeping. When I created the new Faerie Magic spell, I neglected to put how the monster defends in there. That has been updated.
I actually got someone to play test my "Seer" character and I discovered that I did not give the level 1 Seer ANY offensive powers at all, so I have fixed that. I also did the same thing to the Chronomancer, for the same reason. If you go to the Faerie Magic page and the Temporal Magic page you'll see two brand new level 1 spells. The Chronomancer got a DD & the Seer got a DoT.
Today was a lot of housekeeping and I edited some spells. Basically I was trying to print out my entire Spellbook when I realized that there was some trouble with my Chaos Spells. FIRST OFF, because I did not have my spells in alphabetical order, I wound up with two spells with the same name, "Warp". So I renamed one of the spells "Chaotic Perceptions". I then also edited the "Quick Sand" spell and modified the "Command" spell to give boss monsters a higher defense.
In addition, I also modified the rules concerning the Spectral Chaos Warlock. I've added a footnote to how to level up the Character. The Warlock, instead of increasing his manna, increases instead his resistance. It is possible this way to make the Warlock almost immune to Chaos Magic, given enough levels.
I also adjusted my monster page, making sure every monster with a spell or special ability has a link to where you can find the details. I also DELETED the Chaos Spell "Glance" and converted it to a special ability on the Character Specific Magic page, with new entries for the Dryad, Merrow, Undine, Medusa, & Spectre.
I've also finished my second Dragon Lord map, but I haven't uploaded it yet. I won't do that until I have them all finished. I wish you all the Happiest of Holidays!!
Today I made further progress on getting my DragonLord game maps up. As promised, the "Blue-Green" dragon is gone (it was dumb anyways) and the "Green" dragon has been updated with new specs, new abilities, and a new mini to go with it. You can go over to my monsters page or find the rest of their abilities here.
I warned you guys that I was going to be doing some more recent updates... and I had a HUGE one today. If you will go over to my Monster page you will see that all of my monsters now have Map Icons!! YEA!!
Publishing these map icons is in preparation of me getting up my DragonLord maps. I already have one done, and I'm working on map number two. So hopefully I'll be able to get them up soon. I am also going to be making some changes in the list of monsters, replacing the "Green Dragon" and the "Blue-Green Dragon" with a Blue, Green, Red, and Black Dragon.
I did make two very specific changes to my monster list: I made both the Undine and the Merrow "officially" Fey-kin. That's it for today! Y'all keep questing!!
Sorry this page has been so quiet... but trust me, I'm still around. The site is very much alive. I just don't have that much to add anymore.
I did a LOT of work today, but it was almost all housekeeping. The most important change I made was updating my email address to pkbro (at) att (dot) net. The other thing I did today was spellcheck... and holy crap do I need an EDITOR. I had spelling errors on almost every page.
You guys can also expect some more updates coming more often — I'm going to see if I can't dig up my actual DragonLord maps to go with the scenarios I posted ten years ago. I don't know the exact date I first started this website, but I do have a record of its first update: April 5th, 1998. That means on April 5th, 2018, the site turns 20 years old. If I'm still breathing in two years we'll have to do something special.
Okay, as promised, I've done a MAJOR overhaul of my clerical magic system. First off, I have Nerfed the clerics. The only change I made to the shaman was to add to his psychological immunity. The Narafan clerics, however, have been rather significantly changed. Gone is the Healing prayer. The healing ability is now codified into the character description. The Paladin heals once, the Monk twice, and the Priest three times. You can see that change here. I have also changed and added to my clerical prayer list — there are WAY too many changes to explain them all. You'll have to go to the Prayers page to see all the changes.
After some detailed talks with Maleficent, who created several of my Necromantic spells, I've decided to modify some of them, and add a few more. One of the most important changes is that "Devouring Dream" is gone and has been replaced by a spell called "Enslavement". All other changes are marked and can be seen here. Also for all you out there who are fans of my page, this is a note to tell you that I'm going to be modifying my clerical spells sometime in the next few weeks.
For the first time in a LONG time, I've made a rather substantial update to my site. When J.D. first released his Heroquest II supplement, it included some necromantic magic. Originally, I didn't like it, so I did not include it, but it's grown on me. So now, finally, you can see my updated necromantic magic list. Many of you who come here from Old Scratch's Heroquest Forum will already be familiar with these spells. Many of them are a modification of some spells I got from a user called "Maleficent". All of these spells are marked and credit is given where due. To see my new spells, click here. I've also rearranged my magic page in order to include the new school of magic.
I updated a spell today. I was reading through my Faerie spells and came upon the Disguise spell, and I realized that the spell would allow a Seer to attack while disguised and this rankled me, so I've updated it to say that, while you can search for traps while disguised, any other kind of action would give you away. Also, the disguise fails if you take a Body Point of damage. You can see the modification here.
I made a very small but significant change on my armor section of the General Store/Armory. It involves moving at a standard rate while using plate mail. For some reason I had it to where you had to roll OVER your strength score. This helps lower STR characters and was not the intention. I have modified the rule.
Nothing but housekeeping today. I fixed a few grammatical errors.
Not much today, but I encountered a new house rule I thought was really awesome. It is essentially a way to create Wandering Monster patrols. I put it in my House Rules.
Okay, I think I'm done with my Druid rules for now. I got a new pack of familiars not too long ago and wanted to create rules for them. My familiars are pretty much mini driven, which means if I have minis for them, I want to have rules set up so that I could potentially use them. Any feedback is welcome via Old Scratch's HeroQuest Forum. I added some new familiars and changed the name of the "Golden Eagle" to the "Hawk". You can check out those new rules here.
I have compiled all of my house rules and put them on one page. They can be found here. Most of these rules are not new, but I have put up some new darkness rules. These rules have always been implied by the lamp and torches in my General Store but I decided to actually put these rules down in writing to help clarify.
I've updated my Familiar rules for the Elven & Human Druids. You can find that rule update here. The intention is that, while you theoretically could build your Druid as a fighter, it is the intention of the character type to increase power by getting either more animal companions or larger animal companions.
NOTICE — I have added a Facebook "Like" button to my page!! So Like it already!!
I added a new house rule page on leveling up the Heroes, which you can find here. I also corrected some spelling errors, changing "Theif" to "Thief". Doh.
I've added two new spells. One Chaos Spell and a corresponding Temporal Spell. One spell essentially reverses the latter.
I also added a table to my Projectile Weapon Artifact page. Whenever I gave out magic arrows, I gave them out in quivers, and I had a custom chart I used to give them out. I have now published that chart.
I have done some rather massive updates today, and I'm not going to take the time to link to them all. Essentially what I have done is modify several of the characters. I modified some of the Dwarves. I modified several of the Elves, including editing the Elven race characteristics, and I even modified some of the Humans. The most visible changes I have made, though, you'll find on the Armory page. I've actually indicated which weapons are 1 handed and which weapons are 2 handed, and I put some rules up for changing weapons. The same changes I made to the general weapons I followed up on and made the same changes on the Artifacts.
I was a busy boy today. Oh, and for the record, I have a new link up on my links page: "Old Scratch's HeroQuest Forum". It is my officially endorsed HQ Forum. Y'all check it out.
Okay, still working on my monster project, but I've made some headway. I have almost all of the images up. I also went through and updated all the images. I wasn't happy with the first ones. They were too small and blurry. Now I've corrected that. I have three new monsters to add to the list. Hopefully I'll have time to get it all up in the next few days.
Still working on my monster project. I'm not happy with the images. I'm planning on re-taking them, but they'll be named the same thing, so the coding works. I'm planning on doing some editing of the monsters, some changing, but I'll get to that.
I've actually been busy. I'm working on project number one, which is to get images of all the various minis I use, so you guys can see what I put on my board to represent my monsters. I've started the process. You can go to my monsters page if you want to take a look. Also you will see on the page that I've edited some of the monsters, and I've added a few others, most notably the Giant and the Troll. I have also taken the Troll out of the "Greenskin" category. Also, this page is in a BRAND NEW LOCATION with a BRAND NEW HOST — and I prefer neocities.org over Geocities.
Good Grief. It has been 12 years since I started this page... and I haven't updated it in three years. Oh, well. I updated the links page. With the exit of Geocities almost all my links are gone. I also updated the Body Armor page, giving the gold armor the same resistance as the gold shield. I have also updated my email address and removed my sales page.
Updated my Links page. Added the Heroscribe link. Check it out! It's a great piece of software — even if a good bit of the site is in Italian.
Updated my Email address to heroquestelf (at) charter.net.
Updated my Email address.
Updated my links page. Y'all go look-see what Althothothoth has done to his page. It's nifty. (Does that guy need any more "tho"'s in his name?)
Nothing really worth writing about: fixed the email address on my purchasing page, fixed a typo on the Prayers page (it's dIvine, not dEvine), and changed the starting weapon for one of the Elves. I switched the Archer from Shortsword to Shortbow. Now all Elven characters except the Druid and the Seer start with a bow.
Man, it's been a LONG time. The only thing to report is a change in my e-mail address. The old one doesn't work anymore.
Nothing major, unfortunately. I've been busy. All I did was fix some coding typos, but I fixed ALL of them. Several BOLDS, several underlines, and a few dead links now repaired. Specifically, I fixed the HQ2 link on my opening page.
I added a new link to my links page.
Nothing to write home about. I just fixed some typos on the Armory page.
I'm sorry it has been so long since I've updated my page, but I've been busy doing the whole college thing. I've divided the Humans up into three categories: Magic Users, Non Magic Users, and Clergy. The reason I did this is because I have created a Pantheon of Gods for the HeroQuest world, and with that comes a new Shaman character, a druidic priest, along with a whole new set of Chants and Invocations.
I also fixed a problem on the "Wormhole" Temporal spell. I had not thought about the fact that this spell could be used offensively, so I needed a defense to it, so it has been altered.
Would you like a FREE custom item? Go Here!! This is a limited time offer for my loyals out there as a big "THANK YOU!!"
Well, one of these days I'll actually get those Horde Characters published.. I promise I will... Well, at any rate, I have pretty heavily revamped the opening page, my sales page, and this page. I will be working on the page on and off for the next few weeks. I've changed it about three times just today.
Before you ask, no, I have not finished the Horde characters. What I did do is update my links page. Y'all do me a favor — go over to the Games Workshop Gateway site and make me #1!!
Nothing much today. I'm still working on the Horde characters. All I did was upgrade that new link from one to three stars. Go take a look at it. It is well worth your time. It is developing very quickly.
I added another new link to my links page. I hope you enjoy. I should get my new monsters up soon, so check back. You guys are going to love them!!!
I added a new AHQ link to my links page. Go take a look see.
Wow. I've been busy lately, haven't I? Nothing to brag about today, but I made a slight alteration to my sales page. I'm going to be out of commission for about two weeks, then I should start putting up new stuff again.
I'm not going to bother to tell you what I did today, because you wouldn't believe it. Just go here and see.
I updated my links page again today. Bravo Dewayne.
I worked on my links page today. I added two new killer links and added a rating system. Hope you enjoy it!!
Fixed "The Miniatures Page" link.
Well, after a long run, the auction is over and I'm back to business as usual. I've got a request. If you are one of my "fans", i.e. if you check this page more than once a month, give me some feedback. Send me some mail and let me know if there is anything you'd like to see me do in the future. Thanks for your support!!
Updated auction. Go here for that.
Updated auction. Go here for that.
Updated auction. Go here for that.
I updated the auction. Go here for that.
I added six new Earth Spells. I think you folks are going to like them. I was tired of the Earth Spells always pulling up the rear, so I tried to create some powerful ones. Go to the Elemental Spells for that. I also updated the auction. Go here for that.
Updated auction. Go here for that.
Updated auction. Go here for that.
Updated auction. Go here for that.
I did two things today. I updated my auction, and I added a brand new page. The page is located somewhere on my page via a hidden link. If you find it, congratulate yourself!! I wrote these new characters and artifacts for a friend of mine, and they are intentionally EXTREMELY powerful as beginning characters. Happy Hunting!!
No action on the auction today.
Those of you not participating in the auction will be happy to know that I actually added some new stuff to my page today. I added a new artifact — go here for that and look for the armbands. I also edited the magic potions. I have had some complaints that they are too simple, so I've put in a little variety. I've also added a new subsection: traps and new scenarios. Check it out at here.
The bids have been raised. Go here for that report.
As of today, the bids have not changed. Nothing to report, really.
I must apologize to you folks. I have been trying to log on and update the auction every two days, but you know how life is sometimes. There are some new bids. Check here for that.
The auction is going slowly. Right now the current bid for the original HQ set is at $30.25. I'm asking that future bids be made in even dollar amounts. I have no bids on "Kellar's Keep" or "Return of the Witch Lord" yet.
Right now, the auction has not changed. I have an opening bid of $30 for the original box set, and no bids on the expansion sets yet.
As promised, my auction update. Right now I only have one participant, and a starting bid of $30 for the original HQ set. I also fixed a little glitch on my Advanced Characters Page — put back up the link to the Cyborg Tables Page.
Good news for those of you with an incomplete HQ set. I have recently been authorized by a vendor to auction off a HQ set and two of the expansion packs! For more details, e-mail me or click here!
Fixed my Advanced Characters page, and put the familiars on a separate page. Click here for them.
Don't try to go to my Advanced Characters page. It's FUBAR'ed. I'll fix it as soon as I can.
Today I was busy again. I added a lot of new Elemental Spells, as well as doing some editing to them and some of the Chaos Spells. I also added a web counter, and a few new links.
I added all sorts of stuff today. I added a whole slew of new Temporal Spells, as well as a whole bunch of clerical artifacts. Check out the polearms category — there is a hammer and a staff. Also see the Body Armor, there is a new cloak. I also created a headpiece called the "Clerical Circlet". Go here for that. Also, I added a few new gems to my Wand Gems. That's about it for today. Sorry I haven't done anything in so long.
Made a slight change to the Bracelet of Animal Control. Go here for that.
I added a whole new slew of familiars to the advanced characters page. So for those of you who play the Druid, you now have a lot more selection, although I would advise working your way up to the larger ones.
Aaron (KASA15), click here.
Fixed Armory. Crossbows and shortbows can't shoot adjacent. "DOH!" Edited Potion of Greater Healing. The shock roll should be lower, not higher.
I was a busy HeroQuestin' Dude today. I added some new potions to my Artifacts page. I also added some of the Alchemist's components to the armory, as well as making a whole new section, the Alchemist's shop. This includes a lot of the "Milton Bradley" potions, etc. Oh, and please note the changes to the "Pure Potion" and the "Venom Antidote". This should help avoid confusion in the future.
I created a new character today, with inspiration from Karnov. I created an alchemist character who has the ability to actually create potions from scratch. Cool, huh? Go HERE! to see that.
I'm not going to go into great detail on today's changes, but suffice to say that if you check out the spells, you'll see the changes. After some long consideration, I decided to add the Milton Bradley original spells to my page. I also edited several of the spells so that the room spells became "area affect spells" (i.e. you can use them outdoors). You can check out the Spells & Prayers for that update.
Well, considering I changed the Manna system about a month ago, I figured it was about time I changed the Artifacts to reflect that. You can go here for that.
I fixed a typographical/technical problem with the Dwarf, concerning his ability to disarm traps. "DOH!!" I also fixed a typo on the "Haste" spell in the Temporal Spells, as well as upping the Manna rating on the last one.
Whooo!! I was busy today!! I added a new character, the Chronomancer — see the basic characters for that one. I also added his magic, Temporal Magic, which, with the exception of three spells, I got from Karnov. I also added a new rule page for Fate Points and Hero "Feats". Go here for that. In addition, I added the Feat tech spec to every character I have.
I added a new page on my links page. It's a link to Karnov's HQ site. If you are as big of a fan of this game as I am, this page demands your attention. I have put it #1 on my links page, so go see it!!! And tell Karnov I sent you!!
I added a few new links on my HQ Links page. Go take a look!!
Today I made some changes with the magic users. I recommend that all my folks check out my Basic characters, especially the Mage, or what was previously the "Fire Mage". The next place you need to look would be the Elemental Spells. I have now added costs not only to the casting of spells, but to the learning of spells. When you get done there, you can check out the Bard Songs and Faerie Majik. You'll see similar stuff there.
I changed the "Quick Strike" ability on the cat now that I have altered the thief.
Just some basic housekeeping today. I added a Manna rating to the Bard (which was supposed to have one in the first place), and I fixed a typo in the Dwarf description. The Dwarf is not a cat, I realized. I have also added a page for all you folks who keep e-mailing me about the purchase and sale of HeroQuest stuff. You can go here for that.
I added two new monsters, the Chaos Cat and the Mystletok (Goblin Shaman). I also changed the Waaagh! magic by taking the word "Mysteakoil" out of the spells, so both the Mysteakoil and the Mystletok could cast the same spells. I also changed the Thief and gave him an actual "Backstab" ability! Thanks, Tolltaker!!
I added a new college of magic, Waaagh! Magic. You need to take a look at the monsters page too, because it explains further how the "Waaagh!" is used. Also, you'll notice that I changed some of the monsters specs to make them more difficult, plus I added a few. I also added a new specific spell, and clicking on the "*" when you find them will show you that spell. Rock on Buckaroos!
I added a new page to put up my new HeroQuest links. You can see it here!
Whoo, I was also busy today adding all sorts of stuff. I added four new Faerie spells: Regeneration, ShadowStrike, Faerie Lifeforce, & Elixir of the Fey. I added two new weapons to my blades artifact page, the "Ice Brand Shortsword" and "Orion". Also, I put up a link to my homepage on the main page, and I made a slight change on the misc. Artifact armor page.
I put an explanation of the venom of the monsters on the monsters page. That should help people understand it.
Fixed a gross error in my Armory. Please, folks, if you are using *my* armory, go see the changes. It affects the whip, morning star, and battle hammer. Thanks Garrett!!
I fixed a coding typo on the Cyborg Tables page.
I have changed my e-mail address because my HeroQuest stuff was filling up my account. Also, as a side note, if you are a HeroQuest fan and are not already on the HeroQuest E-Newsletter, you may be added to the list by mailing the list coordinator, and he will be happy to add you to the list. I have also added a new weapon. It is called the "Mace of Order". You can find it on the Polearms & Hammers Page. Enjoy!
The Scenario page is now done, and as such, so is the page!! Feel free to e-mail me with comments, and enjoy!!
The Artifacts page is now FINISHED!!! My next project will be to get some scenarios up for you happy people. I also put some new weapons in the polearms category and the blades category. Check 'em out!! ROBSTER CRAW!!!!
Got the artifacts page up and running. It ain't completely finished yet, but you can take a look see at artifacts.html!!!
New Faerie Spell, "Shatter". See Faerie Majik for that update!!
Have an idea you can't get to work? Check my Custom Items page! Also, for those who are interested, I have finally started work on my Artifacts page. I hope to have it up and running soon. Thank you for all your letters of support and curiosity.
New Bard songs!! See Bard Songs for that update!! Edited Druid character — did a little revision and fixed a few typos. You can check the Advanced Characters if you're interested.
New Prayer, "Sanctuary". See Prayers for that update!
New Fire spell, "Wings of Flame". See Elemental Spells for that update!
New Faerie Spell, "Burnished Gauntlet". See Faerie spells for that update!
New Armory/General Store!! See Armory for that update!
New Monster List!! See Monsters for that update!
Changed Character setup. See the characters for that update.
Added new character, "CYBORG". See the advanced characters for that update.
Changed ability of Rat from "Rooting" to "Rat Pack". See advanced Characters for that update.
Changed annoying backgrounds all around.
Site launched.