Name | Category | Attack Dice | Adjacent | Diagonal | Line Of Sight
(Projectile) |
1 Handed/
2 Handed |
Cost |
---|---|---|---|---|---|---|---|
Dagger |
A | 1 | Yes | no | yes lost |
1 | 25 |
Staff |
A | 1 | yes | yes | N/A | 2 | 100 |
Boomerang |
A | 2 | no | yes | yes | 1 | 125 |
ShortSword |
B | 2 | Yes | no | N/A | 1 | 150 |
Hatchet |
B | 2 | yes | no | yes lost |
1 | 150 |
Spear |
A | 2 | yes | yes | yes lost |
2 | 175 |
Mace |
B | 3 | yes | no | N/A | 1 | 250 |
BroadSword | B | 3 | yes | no | N/A | 1 | 250 |
LongSword | B | 3 | yes | yes | N/A | 1 | 350 |
CrossBow | B | 3 | no | yes | yes | 2 | 350 |
Short Bow | B | 3 | no | yes | yes | 2 | 350 |
Battle Hammer* | B | 3 | yes | no | N/A | 1 | 450 |
Whip |
A | 3 | yes | yes | N/A | 1 | 450 |
Battle Axe |
B | 4 | yes | no | N/A | 2 | 450 |
Morning Star |
B | 4 | yes | yes | N/A | 1 | 700 |
Name | Category | Slot | Defend Dice | Price |
---|---|---|---|---|
Leather Armor |
A | Body | 1 | 500 |
Studded Leather Armor |
A | Body | 2 | 850 |
Ring Mail |
B | Body | 3 | 1200 |
Chain Mail |
C | Body | 4 | 1550 |
Plate Mail (*1) |
C | Body | 5 | 1900 |
Small Helmet |
B | Head | 1 | 125 |
Large Helmet |
C | Head | 2 | 250 |
Buckler (*2) |
A | Off-Hand | 1 | 150 |
Shield (*2) |
B | Off-Hand | 2 | 300 |
Leather Gloves |
A | Hands | 1 | 125 |
Steel Gauntlets |
B | Hands | 2 | 300 |
Armbands |
A | Arms | 1 | 200 |
Gemstone | Price | Weapon effect | Armor Effect |
---|---|---|---|
Diamond |
150 Gold |
+1 Combat Die
to Attack |
+1 Combat Die to Defend |
Emerald |
150 Gold |
Poisoned: -2
Combat Die in Attack and Defense |
Poison and Bane
Resistance |
Garnet |
150 Gold |
+1 Combat
Die against Greenskins and Chaos forces. |
+1 Mind Point |
Pearl |
150 Gold |
+1 Combat Die
Against Undead |
+1 Body Point |
Peridot |
150 Gold |
Luck: Reroll
1 Combat die on Each attack. You must keep the 2nd result. |
Luck: Each time you search for treasure
you may draw two cards and keep the best card. If rolling on a treasure table you may likewise roll twice and take the best result. |
Ruby |
150 Gold |
+1d4 Fire
Damage |
Fire Resistance: In most cases, where
a player gets 1d6 per Body Point to resist the damage, the Hero gets one additional d6. This will, of course, vary by spell effect. DM discretion encouraged. |
Sapphire |
150 Gold |
+1d4 Ice
Damage |
Cold Resistance: In most cases, where
a player gets 1d6 per Body Point to resist the damage, the Hero gets one additional d6. This will, of course, vary by spell effect. DM discretion encouraged. |
Topaz |
150 Gold |
+1d4 Lightening
Damage |
Lightening Resistance: Instead of taking
automatic damage, this will allow a Hero to roll 2d6 to defend. Each 5 or 6 rolled reduces the damage by one Body Point. |
Result | Gem | 1-15 | Diamond | 16-30 | Emerald | 31-45 | Ruby | 46-60 | Sapphire | 61-75 | Topaz | 76-84 | Peridot | 85-92 | Pearl | 93-100 | Garnet |
---|
Item | Price | Purpose |
Tool Kit |
250 | Disarm Traps on anything but a skull |
Tender Box* |
100 | Light torches & Lamps |
Torches* |
25 | Pack of 5, lights 2 space radius |
Lamp* |
200 | Lights a 4 space radius |
Lamp Oil Refill* |
130 | Enough Oil for One game. |
Item | Price | Purpose |
Soft Potion |
150 | Counteracts the "Glance" spell |
Venom Antidote |
300 | This bubbling brew tastes foul, but it heals up to two Body Points of damage caused by poisoned darts and venomous attacks |
Potion of Dexterity Created by MB |
100 | This sparkling liquid adds five movement squares to your next die roll
or guarantees one successful pit jump or Feat of Dexterity. If you purchase two of these potions, you may only use one at a time. |
Potion of Speed Created by MB |
200 | You may drink this potion at any time. It allows you to
roll twices as many dice as usual the next time you move. |
Potion of Battle Created by MB |
200 | If you have a really weak roll of the attack dice, you may drink
this red potion. It allows you one re-roll of your attack dice. |
Potion of Restoration Created by MB |
500 | Drink this orange, frothy liquid to restore one lost Body Point
and one lost Mind Point. It's refreshing after a tough battle! |
Potion of Greater Restoration Created by MB |
800 | This refreshing concoction restores any Hero's Body and Mind Points to
the level they were at when the Hero started the Quest. This potion may also be used to cure a Hero who has been turned into a Werewolf. |
Potion of Greater Rejuvination Created by MB |
500 | Any Hero who drinks this multi-colored liquid regains up to six lost
Body Points. Roll 1D6 to see how many Body Points the Hero gets back. This potion cannot give a Hero more than their starting Body Points. |
Holy Water Created by MB |
400 | Instead of attacking, you may throw this potion at any one Undead
creature. It does three Body Points of undefendable damage. |
Item | Amount | Price |
Waterfall Water | 10 f.m. | 25 |
Rainwater | 10 f.m. | 25 |
Lion's Blood | 5 f.m. | 100 |
Dragonweed | 1 f.m. | 100 |
Lothiern Root | 1 Handful | 200 |
Turtle shell | 1 Handful | 100 |