Blacksmith's Shop
Weapons:
WEAPON AND ARMOR CATEGORIES:
A: Non-Proficiency (ex. Wizard, Seer, Priest, Unicorn).
Can only use "A" weapons & Armor.
B: Light-Proficiency (ex. Gnomes).
Can use "A" & "B" Weapons & Armor.
C: Light Fighters (ex. Thief, Monk, Scout, Bard, Bounty Hunter, Mage).
Can use "A", "B" & "C" Weapons & Armor.
D: Heavy Fighters (ex. Barbarian, Knight, Paladin, Cyborg).
Can use all weapons & Armor.
Name |
Category |
Attack Dice |
Adjacent |
Diagonal |
Line Of Sight
(Projectile) |
1 Handed/
2 Handed |
Cost |
Dagger |
A |
1 |
Yes |
no |
yes lost |
1 |
25 |
Staff |
A |
1 |
yes |
yes |
N/A |
2 |
100 |
Boomerang |
A |
2 |
no |
yes |
yes |
1 |
125 |
ShortSword |
B |
2 |
Yes |
no |
N/A |
1 |
150 |
Hatchet |
B |
2 |
yes |
no |
yes lost |
1 |
150 |
Spear |
A |
2 |
yes |
yes |
yes lost |
2 |
175 |
Mace |
C |
3 |
yes |
no |
N/A |
1 |
250 |
BroadSword | C |
3 |
yes |
no |
N/A |
1 |
250 |
LongSword | C |
3 |
yes |
yes |
N/A |
1 |
350 |
CrossBow | C |
3 |
no |
yes |
yes |
2 |
350 |
Short Bow | C |
3 |
no |
yes |
yes |
2 |
350 |
Battle Hammer* | C |
3 |
yes |
no |
N/A |
1 |
450 |
Whip |
A |
3 |
yes |
yes |
N/A |
1 |
450 |
Battle Axe |
C |
4 |
yes |
no |
N/A |
2 |
450 |
Morning Star |
D |
4 |
yes |
yes |
N/A |
1 |
700 |
*DM Option: the Battle Hammer can be used to clear certain "falling block traps" on a roll of at least 2 skulls.
Also, a hero may switch weapons at any time to any other weapon in their inventory, but it must be done on
their turn, and must be announced. If the hero is in combat, they must then roll 1D20 and roll ABOVE their
"Feat of Dexterity". If they fail they drop both weapons and lose their attack for the that round.
Armor
Name |
Category |
Slot |
Defend Dice |
Price |
Leather Armor |
A |
Body |
1 |
500 |
Studded Leather Armor |
A |
Body |
2 |
850 |
Ring Mail |
B |
Body |
3 |
1200 |
Chain Mail |
C |
Body |
4 |
1550 |
Plate Mail (*1) |
D |
Body |
5 |
1900 |
Small Helmet |
B |
Head |
1 |
125 |
Large Helmet |
C |
Head |
2 |
250 |
Buckler (*1) |
A |
Off-Hand |
1 |
150 |
Shield (*2) |
B |
Off-Hand |
2 |
300 |
Leather
Gloves |
A |
Hands |
1 |
125 |
Steel Gauntlets |
B |
Hands |
2 |
300 |
Armbands |
A |
Arms |
1 |
200 |
Sockets:
The Blacksmith can put sockets in both weapons and body armor. Weapons
and Body Armor can only hold a maximum of TWO sockets. The first
socket costs 1000 gold and the second socket costs 1500 gold. You MAY
socket Artifacts. A blacksmith can also remove socketed gems for 150 gold.
See the Jeweler for more details.
Footnotes:
(*1)Due to the weight of plate mail, the wearer is reduced to one movement die. At any time in the game,
the wearer may attempt to increase his movement back to two die by rolling against his or her "Feat of Strength".
The wearer rolls 1D20, and must roll below their strength rating. This must be declared and done before
the character rolls, and if they fail, they forfeit ALL movement that turn.
(*2) The buckler is small enough that it can be strapped to the arm in such a way as to not cause a limit to movement,
but the shield is not. Therefore, the shield cannot be used with two handed weapons, like the battle axe, but a buckler can.
Back