Weaponsmith's Shop

WEAPON AND ARMOR CATEGORIES:
A: Non-Proficiency (ex. Wizard, Seer, Priest, Unicorn).
Can only use "A" weapons & Armor.
B: Light-Proficiency (ex. Gnomes).
Can use "A" & "B" Weapons & Armor.
C: Light Fighters (ex. Thief, Monk, Scout, Bard, Bounty Hunter, Mage).
Can use "A", "B" & "C" Weapons & Armor.
D: Heavy Fighters (ex. Barbarian, Knight, Paladin, Cyborg).
Can use all weapons & Armor.
Name |
Category |
Attack Dice |
Adjacent |
Diagonal |
Line Of Sight
(Projectile) |
1 Handed/
2 Handed |
Cost |
 Dagger |
A |
1 |
Yes |
no |
yes lost |
1 |
25 |
 Staff |
A |
1 |
yes |
yes |
N/A |
2 |
100 |
 Boomerang |
A |
2 |
no |
yes |
yes |
1 |
125 |
 ShortSword |
B |
2 |
Yes |
no |
N/A |
1 |
150 |
 Hatchet |
B |
2 |
yes |
no |
yes lost |
1 |
150 |
 Spear |
A |
2 |
yes |
yes |
yes lost |
2 |
175 |
 Mace |
C |
3 |
yes |
no |
N/A |
1 |
250 |
 BroadSword | C |
3 |
yes |
no |
N/A |
1 |
250 |
 LongSword | C |
3 |
yes |
yes |
N/A |
1 |
350 |
 CrossBow | C |
3 |
no |
yes |
yes |
2 |
350 |
 Short Bow | C |
3 |
no |
yes |
yes |
2 |
350 |
 Battle Hammer* | C |
3 |
yes |
no |
N/A |
1 |
450 |
 Whip |
A |
3 |
yes |
yes |
N/A |
1 |
450 |
 Battle Axe |
C |
4 |
yes |
no |
N/A |
2 |
450 |
 Morning Star |
D |
4 |
yes |
yes |
N/A |
1 |
700 |
*DM Option: the Battle Hammer can be used to clear certain "falling block traps" on a roll of at least 2 skulls.
Also, a hero may switch weapons at any time to any other weapon in their inventory, but it must be done on
their turn, and must be announced. If the hero is in combat, they must then roll 1D20 and roll ABOVE their
"Feat of Dexterity". If they fail they drop both weapons and lose their attack for the that round.

Sockets:
The Blacksmith can put a maximum of TWO sockets in each weapon. The first
socket costs 1000 gold and the second socket costs 1500 gold. You MAY
socket Artifacts. A blacksmith can also remove socketed gems for 150 gold.
See the Jeweler for more details.
Back to the Blacksmith