Weaponsmith's Shop


WEAPON AND ARMOR CATEGORIES:
A: Non-Proficiency (ex. Wizard, Seer, Priest, Unicorn).
Can only use "A" weapons & Armor.
B: Light-Proficiency (ex. Gnomes).
Can use "A" & "B" Weapons & Armor.
C: Light Fighters (ex. Thief, Monk, Scout, Bard, Bounty Hunter, Mage).
Can use "A", "B" & "C" Weapons & Armor.
D: Heavy Fighters (ex. Barbarian, Knight, Paladin, Cyborg).
Can use all weapons & Armor.

Name Category Attack Dice Adjacent Diagonal Line Of Sight
(Projectile)
1 Handed/
2 Handed
Cost

Dagger
A 1 Yes no yes
lost
1 25

Staff
A 1 yes yes N/A 2 100

Boomerang
A 2 no yes yes 1 125

ShortSword
B 2 Yes no N/A 1 150

Hatchet
B 2 yes no yes
lost
1 150

Spear
A 2 yes yes yes
lost
2 175

Mace
C 3 yes no N/A 1 250

BroadSword
C 3 yes no N/A 1 250

LongSword
C 3 yes yes N/A 1 350

CrossBow
C 3 no yes yes 2 350

Short Bow
C 3 no yes yes 2 350

Battle Hammer*
C 3 yes no N/A 1 450

Whip
A 3 yes yes N/A 1 450

Battle Axe
C 4 yes no N/A 2 450

Morning Star
D 4 yes yes N/A 1 700
*DM Option: the Battle Hammer can be used to clear certain "falling block traps" on a roll of at least 2 skulls.
Also, a hero may switch weapons at any time to any other weapon in their inventory, but it must be done on
their turn, and must be announced. If the hero is in combat, they must then roll 1D20 and roll ABOVE their
"Feat of Dexterity". If they fail they drop both weapons and lose their attack for the that round.





Sockets:

The Blacksmith can put a maximum of TWO sockets in each weapon. The first
socket costs 1000 gold and the second socket costs 1500 gold. You MAY
socket Artifacts. A blacksmith can also remove socketed gems for 150 gold.
See the Jeweler for more details.


Back to the Blacksmith