Diamond
|
150 Gold |
+1 Combat Die to Attack |
+1 Combat Die to Defend |
Emerald
|
150 Gold |
Poisoned: −2 Combat Dice to Attack and Defense |
Poison and Bane Resistance |
Garnet
|
150 Gold |
+1 Combat Die against Greenskins and Chaos Forces |
+1 Mind Point |
Pearl
|
150 Gold |
+1 Combat Die against Undead |
+1 Body Point |
Peridot
|
150 Gold |
Luck
Reroll 1 Combat Die on each attack. You must keep the second result.
|
Luck
Each time you search for treasure you may draw two cards and keep the best. If rolling on a treasure table you may likewise roll twice and take the best result.
|
Ruby
|
150 Gold |
+1d4 Fire Damage |
Fire Resistance
In most cases where a Hero rolls 1d6 per Body Point to resist damage, they roll one additional d6. Varies by spell effect — DM discretion encouraged.
|
Sapphire
|
150 Gold |
+1d4 Ice Damage |
Cold Resistance
In most cases where a Hero rolls 1d6 per Body Point to resist damage, they roll one additional d6. Varies by spell effect — DM discretion encouraged.
|
Topaz
|
150 Gold |
+1d4 Lightning Damage |
Lightning Resistance
Instead of taking automatic damage, the Hero rolls 2d6 to defend. Each 5 or 6 rolled reduces the damage by one Body Point.
|
Onyx
|
150 Gold |
+1d4 Acid Damage |
Acid Resistance
A piece of armor socketed with an Onyx cannot be destroyed by acid.
|
Amethyst
|
150 Gold |
+1 Combat Die against Reptiles and Dragons |
Damage Reflection
One Combat Die of physical damage is reflected back at any enemy that attacks the wearer in physical combat.
|