Gemstone | Price | Weapon effect | Armor Effect |
---|---|---|---|
Diamond |
150 Gold |
+1 Combat Die
to Attack |
+1 Combat Die to Defend |
Emerald |
150 Gold |
Poisoned: -2
Combat Die in Attack and Defense |
Poison and Bane
Resistance |
Garnet |
150 Gold |
+1 Combat
Die against Greenskins and Chaos forces. |
+1 Mind Point |
Pearl |
150 Gold |
+1 Combat Die
Against Undead |
+1 Body Point |
Peridot |
150 Gold |
Luck: Reroll
1 Combat die on Each attack. You must keep the 2nd result. |
Luck: Each time you search for treasure
you may draw two cards and keep the best card. If rolling on a treasure table you may likewise roll twice and take the best result. |
Ruby |
150 Gold |
+1d4 Fire
Damage |
Fire Resistance: In most cases, where
a player gets 1d6 per Body Point to resist the damage, the Hero gets one additional d6. This will, of course, vary by spell effect. DM discretion encouraged. |
Sapphire |
150 Gold |
+1d4 Ice
Damage |
Cold Resistance: In most cases, where
a player gets 1d6 per Body Point to resist the damage, the Hero gets one additional d6. This will, of course, vary by spell effect. DM discretion encouraged. |
Topaz |
150 Gold |
+1d4 Lightening
Damage |
Lightening Resistance: Instead of taking
automatic damage, this will allow a Hero to roll 2d6 to defend. Each 5 or 6 rolled reduces the damage by one Body Point. |
Onyx |
150 Gold |
+1d4 Acid
Damage |
Acid Resistance: A piece
of armor socketed with an Onyx cannot be destroyed by acid. |
Amethyst |
150 Gold |
+1 Combat
Die Against Reptiles and Dragons. |
Damage Reflection: One Combat
Die of physical damage is reflected back at any enemy that attacks the wearer in physical combat. |
Result | Gem | 1-10 | Diamond | 11-20 | Emerald | 21-30 | Ruby | 31-40 | Sapphire | 41-50 | Topaz | 51-60 | Peridot | 61-70 | Pearl | 71-80 | Garnet | 81-90 | Onyx | 91-100 | Amethyst |
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