Armorsmith's Shop


WEAPON AND ARMOR CATEGORIES:
A: Non-Proficiency (ex. Wizard, Seer, Priest, Unicorn).
Can only use "A" weapons & Armor.
B: Light-Proficiency (ex. Gnomes).
Can use "A" & "B" Weapons & Armor.
C: Light Fighters (ex. Thief, Monk, Scout, Bard, Bounty Hunter, Mage).
Can use "A", "B" & "C" Weapons & Armor.
D: Heavy Fighters (ex. Barbarian, Knight, Paladin, Cyborg).
Can use all weapons & Armor.

Armor
Name Category Slot Defend Dice Price

Leather Armor
A Body 1 500

Studded
Leather Armor
A Body 2 850

Ring Mail
B Body 3 1200

Chain Mail
C Body 4 1550

Plate Mail (*1)
D Body 5 1900

Small
Helmet
B Head 1 125

Large
Helmet
C Head 2 250

Buckler (*1)
A Off-Hand 1 150

Shield (*2)
B Off-Hand 2 300

Leather
Gloves
A Hands 1 125

Steel
Gauntlets
B Hands 2 300

Armbands
A Arms 1 200






Sockets:

The Blacksmith can put a maximum of TWO sockets in Body Armor. The first
socket costs 1000 gold and the second socket costs 1500 gold. You MAY
socket Artifacts. A blacksmith can also remove socketed gems for 150 gold.
See the Jeweler for more details.


Footnotes:
(*1)Due to the weight of plate mail, the wearer is reduced to one movement die. At any time in the game,
the wearer may attempt to increase his movement back to two die by rolling against his or her "Feat of Strength".
The wearer rolls 1D20, and must roll below their strength rating. This must be declared and done before
the character rolls, and if they fail, they forfeit ALL movement that turn.
(*2) The buckler is small enough that it can be strapped to the arm in such a way as to not cause a limit to movement,
but the shield is not. Therefore, the shield cannot be used with two handed weapons, like the battle axe, but a buckler can.


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