Armorsmith's Shop

WEAPON AND ARMOR CATEGORIES:
A: Non-Proficiency (ex. Wizard, Seer, Priest, Unicorn).
Can only use "A" weapons & Armor.
B: Light-Proficiency (ex. Gnomes).
Can use "A" & "B" Weapons & Armor.
C: Light Fighters (ex. Thief, Monk, Scout, Bard, Bounty Hunter, Mage).
Can use "A", "B" & "C" Weapons & Armor.
D: Heavy Fighters (ex. Barbarian, Knight, Paladin, Cyborg).
Can use all weapons & Armor.
Armor
Name |
Category |
Slot |
Defend Dice |
Price |
 Leather Armor |
A |
Body |
1 |
500 |
 Studded Leather Armor |
A |
Body |
2 |
850 |
 Ring Mail |
B |
Body |
3 |
1200 |
 Chain Mail |
C |
Body |
4 |
1550 |
 Plate Mail (*1) |
D |
Body |
5 |
1900 |
 Small Helmet |
B |
Head |
1 |
125 |
 Large Helmet |
C |
Head |
2 |
250 |
 Buckler (*1) |
A |
Off-Hand |
1 |
150 |
 Shield (*2) |
B |
Off-Hand |
2 |
300 |
 Leather
Gloves |
A |
Hands |
1 |
125 |
 Steel Gauntlets |
B |
Hands |
2 |
300 |
 Armbands |
A |
Arms |
1 |
200 |

Sockets:
The Blacksmith can put a maximum of TWO sockets in Body Armor. The first
socket costs 1000 gold and the second socket costs 1500 gold. You MAY
socket Artifacts. A blacksmith can also remove socketed gems for 150 gold.
See the Jeweler for more details.
Footnotes:
(*1)Due to the weight of plate mail, the wearer is reduced to one movement die. At any time in the game,
the wearer may attempt to increase his movement back to two die by rolling against his or her "Feat of Strength".
The wearer rolls 1D20, and must roll below their strength rating. This must be declared and done before
the character rolls, and if they fail, they forfeit ALL movement that turn.
(*2) The buckler is small enough that it can be strapped to the arm in such a way as to not cause a limit to movement,
but the shield is not. Therefore, the shield cannot be used with two handed weapons, like the battle axe, but a buckler can.
Back to the Blacksmith Shop