Greenskin Shaman Magic
Waaagh! magic is unique — it is generated by the greenskins themselves (Goblins, Orcs, and Trolls). Each greenskin produces a certain amount of Waaagh! energy. The shamans ("Mysteakoils" for Orcs and "Mystletoks" for Goblins) have learned to harness this collective power. When casting, the shaman totals the Waaagh! generated by all greenskins currently in combat and spends that power on spells.
The original concept and many of these spells were inspired by Ng Kai Teck’s
Tome of Magic.
Power required: 4
The Shaman chooses any one target within a 6-space radius that he can "see" and rolls 1D6. If the result is higher than the Hero’s Mind Points, the Hero temporarily forgets where and who they are and may not perform any action on their next turn.
Power required: 5
All greenskins within a 4-space radius gain an extra attack on their next turn.
Power required: 6
The Shaman floods all greenskins within a 6-space radius with power, granting them +1 Combat Die to both attack and defense. The effect lasts as long as the Shaman remains alive.
Power required: 7
The Shaman sends a beam of destructive energy in a straight horizontal, vertical, or diagonal line until it hits a wall or closed door. Anything in its path suffers 1D6 Body Points of damage.
Power required: 8
The Shaman inflicts 6 hits on all Heroes adjacent to him. Heroes defend as normal.
Power required: 9
The Shaman chooses any one target he can "see" and causes a bolt of power to erupt from his head. Roll 1D8 — if higher than the Hero’s current Mind Points, roll 1D6:
1) Hero’s head explodes (instant death)
2–5) Hero suffers 1D6 Body Points of damage
6) Spell fizzles — no effect
Power required: 10
The Shaman rolls 1D6 for each spellcaster within a 6-space radius. On a 5 or 6, the Waaagh! energies interfere with that caster’s mana, preventing them from casting spells for 1D6 turns or until the Shaman is killed.
Power required: 11
All Heroes within a 6-space radius are crushed by the mighty foot of Gork and lose 1D10 Body Points each.