Item | Price | Purpose |
Soft Potion |
150 | Counteracts the "Glance" spell |
Venom Antidote |
300 | This bubbling brew tastes foul, but it removes the effects of
venom from monster attacks and heals up to two Body Points of damage caused by poisoned darts and venomous attacks |
Potion of Dexterity Created by MB/Hasbro |
100 | This sparkling liquid adds five movement squares to your next
die roll or guarantees one successful pit jump or Feat of Dexterity. If you purchase two of these potions, you may only use one at a time. |
Potion of Speed Created by MB/Hasbro |
200 | You may drink this potion at any time. It allows you to roll
twices as many dice as usual the next time you move. |
Potion of Battle Created by MB/Hasbro |
200 | If you have a really weak roll of the attack dice, you may drink
this red potion. It allows you one re-roll of your attack dice. |
Potion of Restoration Created by MB/Hasbro |
500 | Drink this orange, frothy liquid to restore one lost Body Point
and one lost Mind Point.It's refreshing after a tough battle! |
Potion of Greater Restoration Created by MB/Hasbro |
800 | This refreshing concoction restores any Hero's Body and Mind
Points to the level they were at when the Hero started the Quest. This potion may also be used to cure a Hero who has been turned into a Werewolf. |
Potion of Greater Rejuvination Created by MB/Hasbro |
500 | Any Hero who drinks this multi-colored liquid regains up to six
lost Body Points. Roll 1D6 to see how many Body Points the Hero gets back. This potion cannot give a Hero more than their starting Body Points. |
Holy Water Created by MB/Hasbro |
400 | Instead of attacking, you may throw this potion at any one Undead
creature. It does three Body Points of undefendable damage. |
Potion of Safe Passage Created by MB/Hasbro |
200 | This potion will allow you to pass by unsprung traps as if they
were not there. The effect lasts until the end of your turn. |
Brined Bullyweed |
210 | Any hero who drinks this salty potion will gain the ability to breathe
underwater. The effect lasts as long as you remain underwater. |
Potion of Luck |
125 | Any Hero who drinks this potion may re-roll any one die just
rolled. Good or bad you must accept the result of the 2nd roll. |
Heroic Brew Created by MB/Hasbro |
200 | This potion may be taken before you are about to attack. Any
Hero who drinks this potion will be able to make two attacks instead of one, for one turn only. |
Potion of the North Wind |
450 | This potion grants temporary superhuman strength. The
damage dealt on your next attack is doubled. |
Potion of Strength Created by MB/Hasbro |
200 | This potion will allow you to roll two extra
combat die the next time you attack. |
Potion of Defense Created by MB/Hasbro |
200 | You can drink this potion at any time, giving
you two extra combat die in defense. |
Wolfsbane Created by MB/Hasbro |
350 | This potion may be used by any Hero suffering from
the Werewolf's curse. It cures the Hero. The potion may be used only once. |
Potion of Healing Created by MB/Hasbro |
200 | You can drink this potion at any time.
It will restore 4 lost Body Points. |
Potion of Magic Resistance Created by MB/Hasbro |
800 | The potion in this small blue bottle negates the effect
of any damage causing spell cast on you. Drink it when the spell is cast and you may ignore the effects of the spell. This works only for the Hero drinking the potion. This potion may only be used once. |
Potion of Warmth Created by MB/Hasbro |
350 | This miniature jug is warm to the touch. Drinking the
potion immediately after suffering damage from and ice based spells, attacks or environmental damage will restore two lost Body Points. Drinking it at any other time only restores 1 Body Point. This potion may only be used once. |
Potion of Detonation |
200 | This fragile glass vial is filled with a nitroglycerin mix that
explodes upon impact, doing 1D6 points of damage to any target you can "see". A character with an available space to the left or right may defend by rolling a 6 on 1D6. If defended, the character may dodge one space to the left or right, and the potion continues forward until it strikes a wall or closed door, or another character, who may then attempt to defend. |
Potion of Magic |
400 | This potion is red and looks slightly like blood. When
a spellcaster drinks this potion, they regain (1D4 x 4) Manna Points lost that game. Non-spellcasters get an upset stomach, but are otherwise unaffected. |
Essence of Blitzkrieg |
400 | This potion looks like mercury and has a metallic
taste, and when a character drinks this potion they go into a mad rage. Their movement roll is doubled, and they get two attacks per turn until they can no longer "see" a monster. |
Item | Amount | Price |
Waterfall Water | 10 f.m. | 25 |
Rainwater | 10 f.m. | 25 |
Lion's Blood | 5 f.m. | 100 |
Dragonweed | 1 f.m. | 100 |
Lothiern Root | 1 Handful | 200 |
Turtle shell | 1 Handful | 100 |