Alchemist's Shop


Potions
Item Price Purpose

Soft Potion
150 Counteracts the "Glance" spell

Venom Antidote
300 This bubbling brew tastes foul, but it removes the effects of
venom from monster attacks and heals up to two Body Points of
damage caused by poisoned darts and venomous attacks

Potion of Dexterity
Created by MB/Hasbro
100 This sparkling liquid adds five movement squares to your next
die roll or guarantees one successful pit jump or Feat
of Dexterity. If you purchase two of these potions, you may
only use one at a time.

Potion of Speed
Created by MB/Hasbro
200 You may drink this potion at any time. It allows you to roll
twices as many dice as usual the next time you move.

Potion of Battle
Created by MB/Hasbro
200 If you have a really weak roll of the attack dice, you may drink
this red potion. It allows you one re-roll of your attack dice.

Potion of Restoration
Created by MB/Hasbro
500 Drink this orange, frothy liquid to restore one lost Body Point
and one lost Mind Point.It's refreshing after a tough battle!

Potion of
Greater Restoration
Created by MB/Hasbro
800 This refreshing concoction restores any Hero's Body and Mind
Points to the level they were at when the Hero started the
Quest. This potion may also be used to cure a Hero who has
been turned into a Werewolf.

Potion of
Greater Rejuvination
Created by MB/Hasbro
500 Any Hero who drinks this multi-colored liquid regains up to six
lost Body Points. Roll 1D6 to see how many Body Points the Hero
gets back. This potion cannot give a Hero more than their
starting Body Points.

Holy Water
Created by MB/Hasbro
400 Instead of attacking, you may throw this potion at any one Undead
creature. It does three Body Points of undefendable damage.


Potion of
Safe Passage
Created by MB/Hasbro
200 This potion will allow you to pass by unsprung traps as if they
were not there. The effect lasts until the end of your turn.


Brined Bullyweed
210 Any hero who drinks this salty potion will gain the ability to breathe
underwater. The effect lasts as long as you remain underwater.


Potion of Luck
125 Any Hero who drinks this potion may re-roll any one die just
rolled. Good or bad you must accept the result of the 2nd roll.


Heroic Brew
Created by MB/Hasbro
200 This potion may be taken before you are about to attack. Any
Hero who drinks this potion will be able to make two attacks
instead of one, for one turn only.


Potion of
the North Wind
450 This potion grants temporary superhuman strength. The
damage dealt on your next attack is doubled.


Potion of Strength
Created by MB/Hasbro
200 This potion will allow you to roll two extra
combat die the next time you attack.


Potion of Defense
Created by MB/Hasbro
200 You can drink this potion at any time, giving
you two extra combat die in defense.


Wolfsbane
Created by MB/Hasbro
350 This potion may be used by any Hero suffering from
the Werewolf's curse. It cures the Hero. The potion
may be used only once.


Potion of Healing
Created by MB/Hasbro
200 You can drink this potion at any time.
It will restore 4 lost Body Points.


Potion of
Magic Resistance
Created by MB/Hasbro
800 The potion in this small blue bottle negates the effect
of any damage causing spell cast on you. Drink it when
the spell is cast and you may ignore the effects of the
spell. This works only for the Hero drinking the potion.
This potion may only be used once.


Potion of Warmth
Created by MB/Hasbro
350 This miniature jug is warm to the touch. Drinking the
potion immediately after suffering damage from and ice
based spells, attacks or environmental damage will
restore two lost Body Points. Drinking it at any other
time only restores 1 Body Point. This potion may only
be used once.


Potion of Detonation
200 This fragile glass vial is filled with a nitroglycerin mix that
explodes upon impact, doing 1D6 points of damage to any target
you can "see". A character with an available space to the left
or right may defend by rolling a 6 on 1D6. If defended, the
character may dodge one space to the left or right, and the
potion continues forward until it strikes a wall or closed
door, or another character, who may then attempt to defend.


Potion of Magic
400 This potion is red and looks slightly like blood. When
a spellcaster drinks this potion, they regain (1D4 x 4)
Manna Points lost that game. Non-spellcasters get an
upset stomach, but are otherwise unaffected.


Essence of Blitzkrieg
400 This potion looks like mercury and has a metallic
taste, and when a character drinks this potion
they go into a mad rage. Their movement roll is
doubled, and they get two attacks per turn until
they can no longer "see" a monster.


Alchemical Components
Item Amount Price
Waterfall Water 10 f.m. 25
Rainwater 10 f.m. 25
Lion's Blood 5 f.m. 100
Dragonweed 1 f.m. 100
Lothiern Root 1 Handful 200
Turtle shell 1 Handful 100



Back