Cyborg Tables




Table 1.1: Power Grid
Mind PointsEffect
5Power at 100%
Roll 3D6 & go
to table 1.2
4Power at 80%
Roll 2D6 & go
to table 1.3
3Power at 60%
Roll 2D6 & go
to table 1.4
2Power at 40%
Roll 1D6 & go
to table 1.5
1Power at 20%
Roll 1D6 & go
to table 1.6
0Power at 0%
Roll 1D6 & go
to table 1.7

Table 1.2: Power at 100%
See total score
3D6Effect
3Thermal Generators Failing,
Down to 80%.
Power Phase Ends
4-6Thermal Generators Stable,
No change.
7-9Thermal Generators
produce excess power.
Nanomechanics engaged,
recover 2 Body Points
10-12Thermal Generators
produce excess power.
Nanomechanics engaged,
recover 4 Body Points
13-15Temporal Retraction Engaged
Roll 3D20 & see table 1.8
16-18Temporal Retraction Engaged
Roll 5D20 -or- 1D10 + 1D%
and see table 1.8

Table 1.3: Power at 80%
See total score
2D6Effect
2Thermal Generators Failing,
Down to 60%.
Power Phase Ends
3-4Thermal Generators Stable,
No change.
5-7Thermal Generators Produce
excess power: Raise to 100%
Power Phase Ends
8-10Thermal Generators
produce excess power.
Nanomechanics engaged,
recover 2 Body Points
11-12Temporal Retraction Engaged
Roll 2D20 & see table 1.8

Table 1.4: Power at 60%
See total score
2D6Effect
2Thermal Generators Failing: Down
to 40%. Power Phase Ends
3-4Thermal Generators Stable,
No change.
5-6Thermal Generators Produce
excess power: Raise to 80%
Power Phase Ends
7-10Thermal Generators Produce
excess power: Raise to 80%
Reroll on table 1.3
11-12Temporal Retraction Engaged
Roll 1D20 & see table 1.8

Table 1.5: Power at 40%
See total score
1D6Effect
1Thermal Generators Failing: Down
to 20%. Power Phase Ends
2-3Thermal Generators Stable,
No change.
4-5Thermal Generators Produce
excess power: Raise to 60%
Power Phase Ends
6Thermal Generators Produce
excess power: Raise to 60%
Reroll on table 1.4

Table 1.6: Power at 20%
See total score
1D6Effect
1Thermal Generators Failed: Down
to 0%. Reroll on 1.7
2Thermal Generators Stable,
No change.
3-4Thermal Generators Produce
excess power: Raise to 40%
Power Phase Ends
4-5Thermal Generators Produce
excess power: Raise to 40%
Reroll on table 1.5

Table 1.7: Power at 00%
See total score
1D6Effect
1-3Thermal Generators Failed: Down for one turn while
computer reboots. Cannot Attack, Defend, or move
while reboot is in process. When reboot's completed
computer will restore at 20%. TURN ends.
4-5Brain kicks in reserve power: Raise to 20%.
Power Phase Ends
6Brain kicks in reserve power: Raise to 20%
Reroll on table 1.6

Table 1.8: Temporal Retrieval Rift
Dice TotalEffect
00-9Rift unstable. Unable to make retraction.
10-18Nanomechanics booster kit. May be engaged at any
time. This booster kit will restore 1 Body Point.
18-24Laser Pistol with 6 charges.
25-30Phase Blaster with 3 charges
31-36Laser Pistol with 10 charges.
37-423 Grenades
43-49Phase Blaster with 6 charges.
50-55Laser Pistol with 14 charges.
56-62Flame Thrower with 4 charges.
63-696 Grenades
70-78Phase Blaster with 12 charges.
79-87Flame Thrower with 8 charges.
88-949 Grenades
95-97Proton Cannon with 3 charges.
98-100Proton Cannon with 6 charges.

Table 1.9: Cyborg Retrieved Weapons
Note: The Cyborg can only hold one of each weapon. Multiple copies
just add to the current ammunition total. Also, due to the weapons'
alien nature, thier damage is undefendable.


NameEffectMaximum Charge Held
Laser Pistol1 Body Point of Damage to any
character the cyborg can "see".
14 charges
Phase Blaster3 Body Points of Damage to any
character the cyborg can "see".
12 charges
Flame ThrowerThe flame extends 6 spaces horizontal
& vertical, 5 spaces diagonal. Damage
is assessed by distance.
1 space adj.=5 Body Points
2 spaces adj, 1 spaces diag.=4 Body Points
3 spaces adj, 2 spaces diag.=4 Body Points
4 spaces adj, 3 spaces diag.=3 Body Points
5 spaces adj, 4 spaces diag.=2 Body Points
6 spaces adj, 5 spaces diag.=1 Body Point
8 Charges
GrenadesGrenades can be thrown up to 8 squares away.
Damage is also done by distance.
If a character is standing on the square
where the grenade lands, it suffers 4
Body Points of Damage.
If a character is standing within a one
space radius of ground zero, it suffers
2 Body Points of Damage.
9 total can be held
at any 1 time.
Proton Cannon 8 Body Points of Damage to any one
target the cyborg can "see". All
characters adjacent roll 4 combat
die. For each skull rolled, their
Body Points go down by 1 Point.
This is the equivalent of
"crossing the streams".
6 Charges

Table 1.10: Cyborg Magical Resistance Table
Evil Eye, Bean Sidhe "Scream", Bane, Evil Eye, Warp, Confuse, Command,
Cloud of Chaos, Fear, Sleep, Courage, Battle Fire, Healing Vapors,
Water of Healing, Heal Body, Cloud of Healing, Restful Ballad, Battle
Hymn, Cacophonous Song, Powersong: Pain, Restore Mind, Flitting Shadows,
Eerie Song, Tinkling Laugh, Majik War Paint, Doppleganger, Pure Potion,
Potion of Strength, Potion of Defense, Heroic Brew

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