Blacksmith's Shop, Alchemist's Shop, & General Store


Blacksmith's Shop


The Blacksmith can put sockets in both weapons and body armor. Weapons and
Body Armor can only hold a maximum of THREE sockets. The first socket costs
1000 gold. The second socket costs 1500 gold, and the last socket costs 2000
gold. Also, gem effects don't stack. This means that if a Hero puts a second
gemstone of the same type into their item nothing happens. For example, a
sword with 2 diamonds in it only has a +1 Combat die modifier, not +2. You
MAY socket Artifacts. See the Jeweler below for more details.

WEAPON AND ARMOR CATEGORIES:
A: Non-Proficiency (ex. Wizard, Seer, Priest, Unicorn).
Can only use "A" weapons & Armor.
B: Light Fighters (ex. Thief, Monk, Scout, Bard, Bounty Hunter, Mage).
Can use "A" & "B" Weapons & Armor.
C: Heavy Fighters (ex. Barbarian, Knight, Paladin, Cyborg).
Can use "A", "B", & "C" weapons & Armor.


Weapons:
Name Category Attack Dice Adjacent Diagonal Line Of Sight
(Projectile)
1 Handed/
2 Handed
Cost

Dagger
A 1 Yes no yes
lost
1 25

Staff
A 1 yes yes N/A 2 100

Boomerang
A 2 no yes yes 1 125

ShortSword
B 2 Yes no N/A 1 150

Hatchet
B 2 yes no yes
lost
1 150

Spear
A 2 yes yes yes
lost
2 175

Mace
B 3 yes no N/A 1 250

BroadSword
B 3 yes no N/A 1 250

LongSword
B 3 yes yes N/A 1 350

CrossBow
B 3 no yes yes 2 350

Short Bow
B 3 no yes yes 2 350

Battle Hammer*
B 3 yes no N/A 1 450

Whip
A 3 yes yes N/A 1 450

Battle Axe
B 4 yes no N/A 2 450

Morning Star
B 4 yes yes N/A 1 700
*DM Option: the Battle Hammer can be used to clear certain "falling block traps" on a roll of at least 2 skulls.
Also, a hero may switch weapons at any time to any other weapon in their inventory, but it must be done on
their turn, and must be announced. If the hero is in combat, they must then roll 1D20 and roll ABOVE their
"Feat of Dexterity". If they fail they drop both weapons and lose their attack for the that round.

Armor
Name Category Slot Defend Dice Price

Leather Armor
A Body 1 500

Studded
Leather Armor
A Body 2 850

Ring Mail
B Body 3 1200

Chain Mail
C Body 4 1550

Plate Mail (*1)
C Body 5 1900

Small
Helmet
B Head 1 125

Large
Helmet
C Head 2 250

Buckler (*2)
A Off-Hand 1 150

Shield (*2)
B Off-Hand 2 300

Leather
Gloves
A Hands 1 125

Steel
Gauntlets
B Hands 2 300

Armbands
A Arms 1 200

(*1)Due to the weight of plate mail, the wearer is reduced to one movement die. At any time in the game, the wearer may attempt to increase his movement back to two die by rolling against his or her "Feat of Strength". The wearer rolls 1D20, and must roll below their strength rating. This must be declared and done before the character rolls, and if they fail, they forfeit ALL movement that turn.
(*2) The buckler is small enough that it can be strapped to the arm in such a way as to not cause a limit to movement, but the shield is not. Therefore, the shield cannot be used with two handed weapons, like the battle axe, but a buckler can.


Jeweler:

Gemstone Price Weapon effect Armor Effect

Diamond
150
Gold
+1 Combat Die
to Attack
+1 Combat Die to Defend

Emerald
150
Gold
Poisoned: -2
Combat Die
in Attack
and Defense
Poison and Bane
Resistance

Garnet
150
Gold
+1 Combat
Die against
Greenskins and
Chaos forces.
+1 Mind Point

Pearl
150
Gold
+1 Combat Die
Against Undead
+1 Body Point

Peridot
150
Gold
Luck: Reroll
1 Combat die
on Each attack.
You must keep
the 2nd result.
Luck: Each time you search for treasure
you may draw two cards and keep the
best card. If rolling on a treasure table
you may likewise roll twice and take the
best result.

Ruby
150
Gold
+1d4 Fire
Damage
Fire Resistance: In most cases, where
a player gets 1d6 per Body Point to resist
the damage, the Hero gets one additional
d6. This will, of course, vary by spell
effect. DM discretion encouraged.

Sapphire
150
Gold
+1d4 Ice
Damage
Cold Resistance: In most cases, where
a player gets 1d6 per Body Point to resist
the damage, the Hero gets one additional
d6. This will, of course, vary by spell
effect. DM discretion encouraged.

Topaz
150
Gold
+1d4 Lightening
Damage
Lightening Resistance: Instead of taking
automatic damage, this will allow a Hero
to roll 2d6 to defend. Each 5 or 6 rolled
reduces the damage by one Body Point.


The Heroes can also get gems in game. If
the player pulls the "Gem" treasure card,
roll 1d100 and check the following table.

Random Gem Table:

Result Gem
1-15 Diamond
16-30 Emerald
31-45 Ruby
46-60 Sapphire
61-75 Topaz
76-84 Peridot
85-92 Pearl
93-100 Garnet





General Store:

Item Price Purpose

Tool Kit
250 Disarm Traps on anything but a skull

Tender Box*
100 Light torches & Lamps

Torches*
25 Pack of 5, lights 2 space radius

Lamp*
200 Lights a 4 space radius

Lamp Oil Refill*
130 Enough Oil for One game.

*See Darkness rules


Alchemist's Shop:

Potions
Item Price Purpose

Soft Potion
150 Counteracts the "Glance" spell

Venom Antidote
300 This bubbling brew tastes foul, but it heals up to two Body Points
of damage caused by poisoned darts and venomous attacks

Potion of Dexterity
Created by MB
100 This sparkling liquid adds five movement squares to your next die roll
or guarantees one successful pit jump or Feat of Dexterity. If
you purchase two of these potions, you may only use one at a time.

Potion of Speed
Created by MB
200 You may drink this potion at any time. It allows you to
roll twices as many dice as usual the next time you move.

Potion of Battle
Created by MB
200 If you have a really weak roll of the attack dice, you may drink
this red potion. It allows you one re-roll of your attack dice.

Potion of Restoration
Created by MB
500 Drink this orange, frothy liquid to restore one lost Body Point
and one lost Mind Point. It's refreshing after a tough battle!

Potion of
Greater Restoration
Created by MB
800 This refreshing concoction restores any Hero's Body and Mind Points to
the level they were at when the Hero started the Quest. This potion
may also be used to cure a Hero who has been turned into a Werewolf.

Potion of
Greater Rejuvination
Created by MB
500 Any Hero who drinks this multi-colored liquid regains up to six lost
Body Points. Roll 1D6 to see how many Body Points the Hero gets back.
This potion cannot give a Hero more than their starting Body Points.

Holy Water
Created by MB
400 Instead of attacking, you may throw this potion at any one Undead
creature. It does three Body Points of undefendable damage.


Alchemical Components
Item Amount Price
Waterfall Water 10 f.m. 25
Rainwater 10 f.m. 25
Lion's Blood 5 f.m. 100
Dragonweed 1 f.m. 100
Lothiern Root 1 Handful 200
Turtle shell 1 Handful 100

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