Magic Users
Humans make up the bulk of the population of the HeroQuest/Warhammer world. While most human adventurers are clumsy and loudmouthed compared to their demihuman companions, they are fierce warriors, and a proud people.
You are a creator of potions and you practice a skill part magic, part science. Seen as a boon by your companions, you are ever on the lookout for your magical components as you fight the legions of Chaos.
| Attack Dice | 1 |
|---|---|
| Defend Dice | 2 |
| Body Points | 5 |
| Mind Points | 5 |
| Feat of Strength | 11 |
| Feat of Dexterity | 11 |
| Starting Armor | None |
| Starting Weapons | Dagger |
An entertainer by trade, your carefree nature and cheerful heart endear you to your companions. You have the gift of musical magic and are a well-trained acrobat. In tight situations, you've also been known to "sing" with your sword, killing your enemies with an impish grin.
| Attack Dice | 2 |
|---|---|
| Defend Dice | 2 |
| Body Points | 6 |
| Mind Points | 4 |
| Feat of Strength | 10 |
| Feat of Dexterity | 18 |
| Starting Armor | None |
| Starting Weapons | Shortsword |
| Miscellaneous | Lute |
You are an ancient wizard who appears to be young. You have spent your life studying the universe and the essence of time and space. You have traveled through the cosmos and seen great civilizations. Now you fight for the side of light and the Emperor, for you realize that the fate of this world hangs in the balance.
| Attack Dice | 1 |
|---|---|
| Defend Dice | 2 |
| Body Points | 4 |
| Mind Points | 6 |
| Feat of Strength | 6 |
| Feat of Dexterity | 6 |
| Starting Armor | None |
| Starting Weapons | Staff |
You are the Mage, a master of both magic and the sword. You have spent your life studying your chosen element and how it reacts and interrelates to the others, and now you see that fine balance being disrupted by the forces of Chaos. You have decided that, in order for your powers to grow, this Chaotic influence must be destroyed.
| Attack Dice | 2 |
|---|---|
| Defend Dice | 2 |
| Body Points | 5 |
| Mind Points | 5 |
| Feat of Strength | 12 |
| Feat of Dexterity | 12 |
| Starting Armor | None |
| Starting Weapons | Shortsword |
You are the old and wizened master of Faerie Majik. Life in your beloved forests has come to a halt now that the forces of Light and Darkness have clashed in a mighty battle. Your precognitive abilities have shown you that you must do all you can to ensure the survival of all you hold dear.
| Attack Dice | 1 |
|---|---|
| Defend Dice | 3 |
| Body Points | 5 |
| Mind Points | 7 |
| Feat of Strength | 6 |
| Feat of Dexterity | 6 |
| Starting Armor | Mystic Aura |
| Starting Weapons | Staff |
You are a student of the magics of Time and Space; however, you lack the wisdom and long-term view of the Chronomancer. Impulsive and quick to anger, you see Time as your instrument, and you are determined to have your name go down in history as a hero of the highest degree.
| Attack Dice | 2 |
|---|---|
| Defend Dice | 2 |
| Body Points | 5 |
| Mind Points | 5 |
| Feat of Strength | 12 |
| Feat of Dexterity | 12 |
| Starting Armor | None |
| Starting Weapons | Shortsword |
You are the Master of Elemental magic and Sorcery. Your command of the Elemental forces that surround you establishes you as a dangerous opponent and a valuable ally.
| Attack Dice | 1 |
|---|---|
| Defend Dice | 2 |
| Body Points | 4 |
| Mind Points | 7 |
| Feat of Strength | 6 |
| Feat of Dexterity | 6 |
| Starting Armor | None |
| Starting Weapons | Staff |
*(1) This character was originally created by Karnov, and I overhauled it.
*(2) While this character is mine, I felt I needed to give credit to Karnov, from whom the magic and the idea came.
*(3) I have introduced a manna system for the magic — see the spells for clarification. I have also altered the Seer by upping the Human defend. See the Elven Seer for clarification. Also worth noting: the Mystic Aura, unlike other armor effects, stacks. Thus, when the Human Seer dons Leather Gloves, their defend goes to THREE, not two.
*(4) The Time Mage was shamelessly ripped off Karnov's page.
*(5) The changes to the Wizard are: 1) I changed the magic system to a manna system (see the spells for clarification); and 2) I changed Magical Sight so that the Wizard sees not secret doors, but anything magical.