The recipe book has the following terms:
f.s.= "Faerie Sneeze", a pinch.
thimble= 10 f.s.
handful= 10 thimbles
f.m.= "Full measure", 10 handfuls
Alchemists are experts at grinding and crushing their components to a usable form.
DM NOTE: DM's should learn to be VERY specific about the amount of components found or bought.
Stirring:
Each potion must be stirred thoroughly before it can be used. When you "stir" a potion, you roll 2D6. 2-3: Potion explodes, Alchemist loses 1BP. If in game, Bench is wrecked, no more potions may be mixed. If out game, workshop is smokey and full of noxious gas. No more potions may be mixed until after next game. 3-7: Potion mixed, ready to use. 8-9: Potion too potent. Once diluted it makes two batches. These two potions are pre-measured for dosage. 10: Potion WAY to potent. Once diluted it makes three batches. These three potions are pre-measured for dosage. 11-12: Potion fizzles out. Components wasted.
Recipes
Alchemists start with the following recipes:
Potion of Healing:
1 f.s of Faerie Dust, 1 thimble of ground lothiern root, 1 f.m. of water from a natural waterfall.
Potion of Defense:
1 thimble of ground turtle shell (scale), 1 f.s. of spores from a "sporepuffer" mushroom, 1 f.m. of rainwater.
Potion of Strength:
1 thimble of crushed dragonweed, 1 thimble of powdered tarasque tooth, 5 handfuls of fimir blood, 5 handfuls of water from a natural waterfall.
Heroic Brew
1 thimble of Faerie Dust, 1 thimble of crushed dragon scale (any), 1 thimble of crushed Orc bone, 1 f.m. of Lion's blood.
DM's may provide additional recipes at their discretion. E-mail me for suggestions.