Recipe Book

The Recipe Book contains the following standard measurements:

f.s. = "Faerie Sneeze" — a pinch.
thimble = 10 f.s.
handful = 10 thimbles
f.m. = "Full measure" — 10 handfuls

Alchemists are experts at grinding and crushing their components into a usable form.

DM NOTE: Dungeon Masters should be VERY specific about the exact amounts of components found or purchased by players.

Stirring

Each potion must be stirred thoroughly before use. When stirring a potion, roll 2D6 and consult the table below:

Roll Result
2–3 Potion explodes. Alchemist loses 1 Body Point. If in-game, the bench is wrecked and no more potions may be mixed. If out-of-game, the workshop fills with noxious gas and no more potions may be mixed until after the next game.
4–7 Potion is successfully mixed and ready to use.
8–9 Potion is too potent. Once diluted, it yields two batches. These are pre-measured for dosage.
10 Potion is extremely potent. Once diluted, it yields three batches. These are pre-measured for dosage.
11–12 Potion fizzles out. All components are wasted.

Starting Recipes

Alchemists begin with the following recipes:

Potion of Healing

1 f.s. of Faerie Dust, 1 thimble of ground Lothiern root, 1 f.m. of water from a natural waterfall.

Potion of Defense

1 thimble of ground turtle shell (scale), 1 f.s. of spores from a "sporepuffer" mushroom, 1 f.m. of rainwater.

Potion of Strength

1 thimble of crushed dragonweed, 1 thimble of powdered tarasque tooth, 5 handfuls of fimir blood, 5 handfuls of water from a natural waterfall.

Heroic Brew

1 thimble of Faerie Dust, 1 thimble of crushed dragon scale (any), 1 thimble of crushed Orc bone, 1 f.m. of Lion's blood.

DMs may provide additional recipes at their discretion. Feel free to e-mail me with suggestions or ideas for new potions.