Gnomes are quiet forest dwellers and close friends to the WoodElves. They are little people, but this size belies their speed, agility, and tenacity in the face of danger.
Gnomes have a high natural defend roll due to their quick, evasive reflexes. This "Natural Evade" stacks with armor. They also roll one combat die each time a directional spell is cast at them; on anything but a skull, they have dodged the spell entirely.
You are the Assassin, a creature of stealth and shadow. Quiet and deadly, you are one in the ranks of "The Brotherhood of the Owl" — a secret underground organization of killers secretly employed by the Emperor. Seen by others as secretive and suspicious, your skills are greatly valued by your comrades.
| Attack Dice | 2 |
|---|---|
| Defend Dice | 4 |
| Body Points | 6 |
| Mind Points | 3 |
| Feat of Strength | 8 |
| Feat of Dexterity | 15 |
| Starting Armor | Natural Evade |
| Starting Weapons | Dagger |
Light, quick, and agile, you are a brother to the Elves. You have seen the peaceful, quiet life of your fellow Gnomes threatened and have decided to join the fight. Your soft-spoken manner and big heart endear you to your comrades, but the fierceness with which you fight demands respect from your enemies.
| Attack Dice | 1 |
|---|---|
| Defend Dice | 4 |
| Body Points | 7 |
| Mind Points | 2 |
| Feat of Strength | 9 |
| Feat of Dexterity | 14 |
| Starting Armor | Natural Evade |
| Starting Weapons | Dagger |
You are a Mystic, a Gnome born with natural magical powers. Seen as a shaman by those of your clan, you have the ability to cast spells. While you don't look intimidating, your quick blade and Wild Magic more than make up for what you lack in brawn.
| Roll | Result |
|---|---|
| 1–3 | No effect — spell cast at normal manna cost. |
| 4–6 | Surge — spell cast at ½ the manna cost. |
| 7–9 | Power Surge — spell cast at no manna cost. |
| 10–12 | Wild Surge — spell cast at no manna cost and its effects are doubled. |
| Attack Dice | 1 |
|---|---|
| Defend Dice | 3 |
| Body Points | 6 |
| Mind Points | 4 |
| Feat of Strength | 7 |
| Feat of Dexterity | 10 |
| Starting Armor | Natural Evade |
| Starting Weapons | Dagger |
A braggart and an egotistical busybody, you are constantly looking for adventure — or trouble, whichever comes easiest. You laugh as you fight, and your bravado makes it hard for anyone not to like you. You've decided to join the fight in hopes of gaining treasure, or to alleviate boredom... or maybe both.
| Attack Dice | 2 |
|---|---|
| Defend Dice | 5 |
| Body Points | 7 |
| Mind Points | 3 |
| Feat of Strength | 10 |
| Feat of Dexterity | 14 |
| Starting Armor | Natural Evade |
| Starting Weapons | Shortsword & Dagger |
You are one of the finest scouts in the Emperor's army. A friend to the WoodElves and a dweller of forests since birth, you are a survivalist and a natural tracker. You have seen the forests you love threatened by Chaos Magic, and have decided to join the fight.
| Attack Dice | 2 |
|---|---|
| Defend Dice | 4 |
| Body Points | 8 |
| Mind Points | 3 |
| Feat of Strength | 9 |
| Feat of Dexterity | 14 |
| Starting Armor | Natural Evade |
| Starting Weapons | Boomerang |
You are a master of sleight of hand and a con artist extraordinaire. A black sheep among your people, you are almost as nimble and light-footed as you think you are. You're in this fight for the money and the adventure, plain and simple.
| Attack Dice | 2 |
|---|---|
| Defend Dice | 4 |
| Body Points | 7 |
| Mind Points | 3 |
| Feat of Strength | 9 |
| Feat of Dexterity | 15 |
| Starting Armor | Natural Evade |
| Starting Weapons | Dagger |
*(1) I see the Assassin as a hired hit man who will work for whoever has the best price — not really evil, not really good, so I made him Neutral. I also merged this character with my Gnome. Note: a "Light Proficiency" character can use anything a Non-Proficiency can use, plus the following: Claws, Shortswords, and Hatchets.
*(2) "Tenacious" is from Mr. Fraser's Dwarf.
*(3) The Gnome Rogue is a combination of my Gnome and the Mercenary character on Karnov's page. Note: a "Light Proficiency" character can use anything a Non-Proficiency can use, plus the following: Claws, Shortswords, and Hatchets.
*(4) This is a combination of J.D. Fraser's Scout and my Gnome.
*(5) I've altered this character several times now — he bears almost as little resemblance to J.D.'s Thief as he does to my Gnome. I've also altered the "Backstab" ability. See the Human Thief for clarification.