Weaponsmith's Shop
Weapon & Armor Proficiency Categories
A
Non-Proficiency — Wizard, Seer, Priest, Unicorn, etc. Can only use A weapons & armor.
B
Light-Proficiency — Gnomes, etc. Can use A & B weapons & armor.
C
Light Fighters — Thief, Monk, Scout, Bard, Bounty Hunter, Mage, etc. Can use A, B & C weapons & armor.
D
Heavy Fighters — Barbarian, Knight, Paladin, Cyborg, etc. Can use all weapons & armor.
Weapons
Weapon Category Attack Dice Adjacent Diagonal Line of Sight
(Projectile)
Handed Cost
DaggerDagger A 1 Yes No Yeslost on throw 1 25 Gold
StaffStaff A 1 Yes Yes N/A 2 100 Gold
BoomerangBoomerang A 2 No Yes Yes 1 125 Gold
Short SwordShort Sword B 2 Yes No N/A 1 150 Gold
HatchetHatchet B 2 Yes No Yeslost on throw 1 150 Gold
SpearSpear A 2 Yes Yes Yeslost on throw 2 175 Gold
MaceMace C 3 Yes No N/A 1 250 Gold
Broad SwordBroad Sword C 3 Yes No N/A 1 250 Gold
Long SwordLong Sword C 3 Yes Yes N/A 1 350 Gold
CrossbowCrossbow C 3 No Yes Yes 2 350 Gold
Short BowShort Bow C 3 No Yes Yes 2 350 Gold
Battle HammerBattle Hammer ✦ C 3 Yes No N/A 1 450 Gold
WhipWhip A 3 Yes Yes N/A 1 450 Gold
Battle AxeBattle Axe C 4 Yes No N/A 2 450 Gold
Morning StarMorning Star D 4 Yes Yes N/A 1 700 Gold
✦ Battle HammerDM Option: the Battle Hammer can be used to clear certain falling block traps on a roll of at least 2 skulls.
Weapon SwitchingA Hero may switch weapons at any time to any other weapon in their inventory, but it must be done on their turn and announced. If the Hero is in combat, they must roll 1D20 above their Feat of Dexterity. On a failure, both weapons are dropped and the Hero loses their attack for that round.
Sockets
SocketCost
First Socket 1,000 Gold
Second Socket 1,500 Gold
Remove a Gem 150 Gold
The Blacksmith can add a maximum of two sockets to each weapon. Artifacts may be socketed. See the Jeweler for gem details and effects.