Headgear



Helm of Might
This heavy helmet may only be worn by a Heavy Fighter. It gives them 2 Combat die in defense. In addition, it also allows the wearer to avoid damage from Falling Block traps by rolling a White Shield on one Combat Die. It will also increase the Feat of Strength Score by One point, which gives the wearer one additional Combat Die whenever they attack.

The Puzzlemaster
This light helmet will give the wearer one additional Combat Die in defense. It will also increase the wearer's Mind Points by one. In addition, once per game the wearer may cast the Confuse spell. This spell will cause all monsters in the room to attack whatever is nearest to them. Monsterd defend at once or on a future turn by rolling 1d8 per Mind Point, and on a roll of 8 the spell is defended. The wearer of the helmet is also immune to all confusion based spells.
May not be worn by non-proficiency characters.

Crown Of Sorcery
This protective headpiece may only be worn by a magic user, and gives you one extra combat die in defense. It will also increase the wearer's manna points by 16, and make the wearer immune to the "Command" spell.

Clerical Circlet
The possession of this protective piece of headwear is said to be a sign of great favor. The circlet may only be worn by a clergyman, and has three effects. The wearer's Mind Points go up by one, their defend is raised by one, and their prayer rolls are raised by one. No character in possession of a sacred artifact may be cursed.

Helm of the Halfling
This small helmet can only be worn by the Gnome, giving him one extra combat die in defense. It also makes the Gnome immune to "Fear", "Cloud of Chaos", and "Command". See Chaos Spells for details.

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