HeroQuest Player's Handbook

Human Characters

Clergy

Humans make up the bulk of the population of the HeroQuest/Warhammer world. While most human adventurers are clumsy and loudmouthed compared to their demihuman companions, they are fierce warriors, and a proud people.

The Human Clergy are sharply divided into two different "denominations." Most of the populace worships Narafa, the High God; however, there are "cults" of Druidic Priests that cover the Empire as well. Even though these two sects have no love for each other, their ultimate goal and purpose often ally them together. Each sect draws on Divine power as their strength — the High Clergy calls on Narafa Himself, while the Druidic Priests call on various "minor" deities. Due to strict religious code, Narafan Prayers may not be used on Druidic Priests, nor may Druidic Invocations or Chants be performed on Narafan Clergymen.

Servants of Narafa
Monk Good • Light Fighter

You are a disciple of the Divine, a walker of pilgrimages and a humble servant of the Deity of Light, Narafa. Your humility and peaceful ways make even the worst scoundrels unlikely to attack you.

Special Abilities

Prayer You are a clergyman. You may raise up a prayer to aid you. Declare which prayer you are raising and roll 2D6. If the target number is reached or exceeded, your prayer is granted. If not, it is raised in vain.
Serenity Your harmless appearance and peaceful nature make you a less likely target. Monsters (except Undead, who are the enemy of the clergyman) will not attack you unless: a) you attack them first; b) you are the only one in the room; or c) you are standing in the path to other characters they wish to attack.
Healing Rites Twice per game you may heal up to 10 Body Points of damage. You may spend all 10 points on one character or spread them among several. Doing this consumes your entire turn — you may not move, attack, defend, or perform any other action. If you do, the rite is disrupted and the healing is lost.
Attack Dice1
Defend Dice2
Body Points6
Mind Points4
Feat of Strength9
Feat of Dexterity14
Starting ArmorNone
Starting WeaponsStaff
Paladin Good • Heavy Fighter

You are the Paladin, a heroic paragon of chivalry and justice. You are a defender of the Church of Light and a sworn enemy of Darkness. Your affiliation with the Church has given you an inner strength to combat the forces of evil in conjunction with your masterful weapon skill.

The Paladin may not use bladed weapons.

Special Abilities

Unwavering Faith You are driven by the faith of the righteous when confronting the minions of Darkness. If any character in the room is Undead, you attack it first. Roll 1 extra combat die when attacking Undead.
Prayer You are a clergyman. You may raise a prayer to aid you. Declare which prayer you are raising and roll 1D6. If the target number is reached or exceeded, your prayer is granted. If not, it is raised in vain.
Healing Rites Once per game you may heal up to 8 Body Points of damage. You may spend all 8 points on one character or spread them among several. Doing this consumes your entire turn — you may not move, attack, defend, or perform any other action. If you do, the rite is disrupted and the healing is lost.
Attack Dice3
Defend Dice2
Body Points6
Mind Points5
Feat of Strength16
Feat of Dexterity11
Starting ArmorNone
Starting WeaponsMace
Priest Good • Non-Proficiency

You are a bastion of Light and act as the voice of Narafa. Your quiet prayers and unquestioning faith in the Divine give you a strength that renders you a formidable opponent.

Special Abilities

Prayer You are a clergyman. You may raise a prayer to aid you. Declare which prayer you are raising and roll 3D6. If the target number is reached or exceeded, your prayer is granted. If not, it is raised in vain.
Divine Aura You are surrounded by the light of Narafa, which protects you from the forces of Darkness. If attacked by any Undead, you roll two extra combat dice in defense.
Healing Rites Three times per game you may heal up to 12 Body Points of damage. You may spend all 12 points on one character or spread them among several. Doing this consumes your entire turn — you may not move, attack, defend, or perform any other action. If you do, the rite is disrupted and the healing is lost.
Attack Dice1
Defend Dice2
Body Points4
Mind Points6
Feat of Strength7
Feat of Dexterity7
Starting ArmorNone
Starting WeaponsStaff
🌿
Druidic Priests
Shaman Good • Non-Proficiency

You are the Shaman, a Druidic Priest who serves the spirits of Wind, Water, Earth, Fire, and Life. You are ever at peace, and despise those things which bring death, war, and discord to your land and your forests.

Special Abilities

Chants and Invocations The Shaman may use chants and invocations to summon help from the gods they serve. Each chant or invocation may be used once per game.
Psychological Immunity The Shaman is ever at peace, in unity with their environment, and is immune to all harmful psychological magic. This includes: Cacophonous Song, Power Song: Pain, ShatterSong, Fear, Sleep, Cloud of Chaos, Command, Confuse, Warp, Evil Eye, Mists of Despair, Enslavement, Bean Sidhe's Scream, Flitting Shadows, Eerie Song, Tinkling Laugh, and Kunfuse 'Em!
Attack Dice1
Defend Dice2
Body Points4
Mind Points6
Feat of Strength7
Feat of Dexterity7
Starting ArmorNone
Starting WeaponsAsh Staff
MiscellaneousChalice

✦ Footnotes

*(1) I changed the prayer system to a 3D6 system instead of the 2D6 system Mr. Fraser used. I have also identified the church the Monk, Paladin, and Priest serve as the Church of the High God, the Deity of Light, Narafa. Additionally, I removed the Healing prayer and worked the ability directly into the character profile.

*(2) This character is a slight derivation of Mr. Fraser's "Crusader" — I wanted a Paladin character. "Unwavering Faith" came from the "Crusader," but "Prayer" was my own idea. I extended the 2-dice system of Mr. Fraser's Clergymen to a three-dice system to include the Paladin. See the Prayers for further clarification. Ditto on Narafa. Also, I removed the Healing prayer and worked it into the character profile.

*(3) I changed the Prayer system from 2D6 to 3D6, and ditto on Narafa (see Monk). I also removed the Healing prayer and worked it into the character profile.

*(4) This character and the Chants and Invocations were created by Joe Murray. You can reach him here. I have heavily revamped the character to suit my own uses, but I'm sure if you email him he'd be happy to share the original!