Clergy
Humans make up the bulk of the population of the HeroQuest/Warhammer world. While most human adventurers are clumsy and loudmouthed compared to their demihuman companions, they are fierce warriors, and a proud people.
The Human Clergy are sharply divided into two different "denominations." Most of the populace worships Narafa, the High God; however, there are "cults" of Druidic Priests that cover the Empire as well. Even though these two sects have no love for each other, their ultimate goal and purpose often ally them together. Each sect draws on Divine power as their strength — the High Clergy calls on Narafa Himself, while the Druidic Priests call on various "minor" deities. Due to strict religious code, Narafan Prayers may not be used on Druidic Priests, nor may Druidic Invocations or Chants be performed on Narafan Clergymen.
You are a disciple of the Divine, a walker of pilgrimages and a humble servant of the Deity of Light, Narafa. Your humility and peaceful ways make even the worst scoundrels unlikely to attack you.
| Attack Dice | 1 |
|---|---|
| Defend Dice | 2 |
| Body Points | 6 |
| Mind Points | 4 |
| Feat of Strength | 9 |
| Feat of Dexterity | 14 |
| Starting Armor | None |
| Starting Weapons | Staff |
You are the Paladin, a heroic paragon of chivalry and justice. You are a defender of the Church of Light and a sworn enemy of Darkness. Your affiliation with the Church has given you an inner strength to combat the forces of evil in conjunction with your masterful weapon skill.
The Paladin may not use bladed weapons.
| Attack Dice | 3 |
|---|---|
| Defend Dice | 2 |
| Body Points | 6 |
| Mind Points | 5 |
| Feat of Strength | 16 |
| Feat of Dexterity | 11 |
| Starting Armor | None |
| Starting Weapons | Mace |
You are a bastion of Light and act as the voice of Narafa. Your quiet prayers and unquestioning faith in the Divine give you a strength that renders you a formidable opponent.
| Attack Dice | 1 |
|---|---|
| Defend Dice | 2 |
| Body Points | 4 |
| Mind Points | 6 |
| Feat of Strength | 7 |
| Feat of Dexterity | 7 |
| Starting Armor | None |
| Starting Weapons | Staff |
You are the Shaman, a Druidic Priest who serves the spirits of Wind, Water, Earth, Fire, and Life. You are ever at peace, and despise those things which bring death, war, and discord to your land and your forests.
| Attack Dice | 1 |
|---|---|
| Defend Dice | 2 |
| Body Points | 4 |
| Mind Points | 6 |
| Feat of Strength | 7 |
| Feat of Dexterity | 7 |
| Starting Armor | None |
| Starting Weapons | Ash Staff |
| Miscellaneous | Chalice |
*(1) I changed the prayer system to a 3D6 system instead of the 2D6 system Mr. Fraser used. I have also identified the church the Monk, Paladin, and Priest serve as the Church of the High God, the Deity of Light, Narafa. Additionally, I removed the Healing prayer and worked the ability directly into the character profile.
*(2) This character is a slight derivation of Mr. Fraser's "Crusader" — I wanted a Paladin character. "Unwavering Faith" came from the "Crusader," but "Prayer" was my own idea. I extended the 2-dice system of Mr. Fraser's Clergymen to a three-dice system to include the Paladin. See the Prayers for further clarification. Ditto on Narafa. Also, I removed the Healing prayer and worked it into the character profile.
*(3) I changed the Prayer system from 2D6 to 3D6, and ditto on Narafa (see Monk). I also removed the Healing prayer and worked it into the character profile.
*(4) This character and the Chants and Invocations were created by Joe Murray. You can reach him here. I have heavily revamped the character to suit my own uses, but I'm sure if you email him he'd be happy to share the original!