The Bard emits a piercing scream with two simultaneous effects.
Push: Every creature within a 2-space
cone is pushed 2 squares backwards. The creature must have a clear path — if an obstacle blocks the way, it stops and takes 1D4 damage; if the obstacle is another creature, both take 1 point of damage. Creatures pushed onto trap squares trigger those traps.
Sonic Damage: Every creature within the cone takes 3 points of sonic damage, 1 of which is undefendable. The remaining 2 may be defended by rolling 2D6 — each 5 or 6 reduces damage by 1 point.