Gemstone | Price | Weapon effect | Armor Effect |
---|---|---|---|
![]() Diamond |
150 Gold |
+1 Combat Die to Attack | +1 Combat Die to Defend |
![]() Emerald |
150 Gold |
Poisoned: -2 Combat Die in Attack and Defense | Poison and Bane Resistance |
![]() Garnet |
150 Gold |
+1 Combat Die against Greenskins and Chaos forces. | +1 Mind Point |
![]() Pearl |
150 Gold |
+1 Combat Die Against Undead | +1 Body Point |
![]() Peridot |
150 Gold |
Luck: Reroll 1 Combat die on Each attack.
You must keep the 2nd result. |
Luck: Each time you search for treasure
you may draw two cards and keep the best card. If rolling on a treasure table you may likewise roll twice and take the best result. |
![]() Ruby |
150 Gold |
+1d4 Fire Damage | Fire Resistance: In most cases, where
a player gets 1d6 per Body Point to resist the damage, the Hero gets one additional d6. This will, of course, vary by spell effect. DM discretion encouraged. |
![]() Sapphire |
150 Gold |
+1d4 Ice Damage | Cold Resistance: In most cases, where
a player gets 1d6 per Body Point to resist the damage, the Hero gets one additional d6. This will, of course, vary by spell effect. DM discretion encouraged. |
![]() Topaz |
150 Gold |
+1d4 Lightening Damage | Lightening Resistance: Instead of taking
automatic damage, this will allow a Hero to roll 2d6 to defend. Each 5 or 6 rolled reduces the damage by one Body Point. |
![]() Onyx |
150 Gold |
+1d4 Acid Damage | Acid Resistance: A piece of armor socketed
with an Onyx cannot be destroyed by acid. |
![]() Amethyst |
150 Gold |
+1 Combat Die Against Reptiles and Dragons. | Damage Reflection: One Combat
Die of physical damage is reflected back at any enemy that attacks the wearer in physical combat. |
Result | Gem | 1-10 | Diamond | 11-20 | Emerald | 21-30 | Ruby | 31-40 | Sapphire | 41-50 | Topaz | 51-60 | Peridot | 61-70 | Pearl | 71-80 | Garnet | 81-90 | Onyx | 91-100 | Amethyst |
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